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NPC Generator

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Advanced [show]


Tomph Colton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses in white turtlenecks beneath a brown coat with white slacks. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are a pleasant green.

Personality: A skeptical and narcissistic woman, Tomph's first love is herself. Her second love is also herself. She enjoys reading and quiet.

History: She was born on a small isolated farm. When Tomph reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Athletic, Impeccable, Logical. Bonds: Nature, Military. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Tomph Colton, Female Half-Orc Wizard 5
Medium (5'6") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Stealth +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Sannl Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her whole body is exceptionally muscular. Her silver hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She misses her home and complains about the freezing weather, even in summer.

History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Immigrant, Military. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sannl Daraln, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 16 (+3)13 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5

Possessions: 260 gp.


Social Check DCs


Nadarr Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He wears his blue crest down. His gold eyes peer out from beneath his Stetson green hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To prove his worth to the world.

Ideals: Athletic. Flaws: Terse, Impulsive. Bonds: Attractive, Poor. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Nadarr Chumbyxirinnish, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)7 (-2) 13 (+1)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 270 gp.


Social Check DCs


Uraim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His hair is white and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: Gifted from a young age, Uraim studied abroad. A freak accident while working with his Ploughman father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Ugly, Disease. Occupation: Bookbinder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Uraim Lutgehr, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)9 (-1) 12 (+1)2 (-4)
Skills Intimidation -2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Unvera Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. She sports a flattop hair cut. Her green eyes have a joyful gleam in them most of the time.

Personality: She is happy with her job as a Priest. She turns her eye from what people do, preferring to live and let live. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Unvera lived on a farm with her mother, near the main road leading to a nearby town. In her youth she was a Bounty Hunter, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She has set out to sabotage the competition.

Motivation: To unite with her sister.

Ideals: Fighting. Flaws: PTSD. Bonds: Immigrant, Job, Family. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Unvera Lingenhall, Female Gnome Expert 14
Small (3'0") Gnome, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 78 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)8 (-1) 15 (+2)12 (+1)
Skills Deception +6, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0

Possessions: 6000 gp. Citrine (80 gp). Peridot (80 gp). Azurite (8 gp). Malachite (8 gp). Golden yellow topaz (1600 gp). Red-brown spinel (40 gp). Iolite (80 gp).


Social Check DCs


Emeny Radcliffe, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'0" eastern woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver hair is well kept. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great joy in being the best Locksmith in town.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is unsatisfied with her job.

Bonds: Attractive, Adventurer, Job, Religious, Enemies. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Emeny Radcliffe, Female Half-Elf Monk 15
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 8
Hit Points 38 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)12 (+1) 16 (+3)10 (+0)
Skills Sleight of Hand +3, Survival +8
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +0

Possessions: 3000 gp.


Social Check DCs


Smoking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His gray fur has been sun bleached extensively. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Smoking grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Adventurer, Military. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Smoking In Woods, Male Tabaxi Warlock 4
Medium (5'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 8 (-1)11 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Aquamarine (700 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Morg Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Butcher. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 3 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Morg's homeland. Morg decided to take the middle way and become a bodyguard. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Fighting. Bonds: Job, Criminal record, Nature, Immigrant. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Morg Marlee, Male Half-Orc Wizard 11
Medium (5'8") Half-Orc, True Neutral (CR 11)
Armor Class 12
Hit Points 14 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 3200 gp. Alexandrite (1400 gp). Freshwater pearl (9 gp). Onyx (30 gp). Blue-white diamond (6000 gp). Violet garnet (1400 gp). White opal (1100 gp). Obsidian (9 gp). Jasper (30 gp). Blue quartz (9 gp). Brown-green garnet (50 gp).


Social Check DCs


Tagga Hampton, Female Half-Orc [Permalink]

Personal [hide]

Description: She very much looks the part of a Layabout. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is wavy and long. Her eyes, though not visible through her cowl, are brown.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is an amazing painter.

History: Tagga was raised in a hard working conservative environment. Her divine abilities were realized during a raid on her village. She now owns her own business.

Motivation: Further expansion of business; and to be a beggar again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Tagga Hampton, Female Half-Orc Expert 1
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp.


Social Check DCs

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