Mantus Fate, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Mantus studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Scribe
Voice: Indian accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 11 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 5 (-3) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorgûm Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His hair is always cut to a buzz. His eyes are gray and beady.
Personality: Gorgûm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. The war was a terrible time for him, and Gorgûm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Sold as a small child to a brothel owner, Gorgûm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Gorgûm reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military, Mentor. Occupation: Spy
Voice: Russian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
Arnold Landon, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered shortspear and tarnished lance as well. His black hair is long and unkept. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He now mingles about in high society.
Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
John Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy brown pantaloons and a grey scarf. His golden hair is cut short. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and half-elven compassion
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Nature, Rich. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shedinn Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Sellsword. His copper crest is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Sellsword
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1500 gp. Black star sapphire (1000 gp). Sardonyx (50 gp). Bloodstone (50 gp). Banded agate (8 gp). Alexandrite (1600 gp). 1 Minor magic item.
Kaladan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green armored body suit, with a simple black line shooting up and back down. His bronze crest is slicked back into a classic pompadour. His eyes are a pleasant red.
Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.
History: Kaladan was born in the west. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Sage. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Persistence. Flaws: Impulsive. Bonds: Religious, Job. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 15)
Armor Class 10
Hit Points 143 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
Possessions: 7000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Large well-done wool tapestry (200 gp). Black velvet mask with numerous citrines (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). A small bag of saffron. (100 gp). Old masterpiece painting (1600 gp). Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item.
Ilga Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an entirely black suit with tan socks and a vest with buckled shoes. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her moppish white hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She comes from a rich southern family. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by brigands. Ilga was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: A need for knowledge about a nearby landmark; and many brigands want her driven away
Flaws: Secretive. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Sarah Windsor, Female Human [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with grey lining and desert motifs, and sports empty pouches on her belt. She wears her black hair up. Her face is scarred and worn.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions
Ideals: Joker, Logical, Athletic. Flaws: Ugly, Disease. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
Therai Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'2". He wears tattered old clothes, and his gloved hand is found clutching a bow. His hair, while still mostly chestnut, has prominent grey streaks. He has white eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.
History: Gifted from a young age, Therai studied abroad. After coming to the age of reason, Therai took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp. Zircon (60 gp). Deep green spinel (130 gp). Moss agate (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
