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NPC Generator

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Advanced [show]


Mordai Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and black robe with the hood down. He is portly but not overly obese. His hair, while still mostly silver, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Armorer, who enjoyed hunting, Mordai was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Fighting. Bonds: Attractive, Job, Nature, Rich. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Mordai Mute, Male Tiefling Monk 9
Medium (5'7") Tiefling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 15000 sp.


Social Check DCs


Armara Gift, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears many layers of old clothing at all times. She has wavy blue hair. Her red eyes have a joyful gleam in them most of the time.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She has been a successful dealer in antiques buying low and selling high.

Motivation: She doesn't get along with people that don't share her tastes; and to get a good night's sleep

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Armara Gift, Female Tiefling Expert 3
Medium (5'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 8 (-1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics -1, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Cora Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red feathered hat and red clothes. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. Her long blonde hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.

Personality: Always inclined to offer people food she seems plenty friendly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her mother raised her in a mountain cabin. While studying, she fell in love. They married and had a daughter. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and expand her business

Ideals: Philantrophist. Flaws: Greedy. Bonds: Attractive, In love, Nature, Job. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Cora Porridgepot, Female Halfling Fighter 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Theodoric Watson, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His brown hair is long and unkept. His eyes are amber and catlike.

Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.

History: Gifted from a young age, Theodoric studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Theodoric Watson, Male Human Barbarian 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 18 (+4)11 (+0)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nelkin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He wears an eyepatch.

Personality: Nelkin wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: Born to a Crown-heir, his father struggled to pay the bills. His father was a soldier and died while he was still young. Nelkin was left his father's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Military, Poor. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Nelkin TellPenny, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)6 (-2) 12 (+1)9 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 400 gp.


Social Check DCs


Faral Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She wears a fancy blue dress. Her skin is fair and her fingers are delicate and long. Her silver hair is wavy and long. Her fierce blue eyes like to dwell on things.

Personality: Prone to second guessing herself, she comes off as nervous. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Faral grew up listening to her father's many stories. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Mercenary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and find a way to reverse the transformation of her brother

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Faral Lathalas, Female Elf Rogue 8
Medium (4'9") Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)8 (-1) 17 (+3)7 (-2)
Skills Medicine +6, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 4000 sp. Jet (120 gp). Lapis lazuli (9 gp). Golden pearl (120 gp). White pearl (120 gp). Alexandrite (800 gp).


Social Check DCs


Barfa Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His hair is golden and curly. His fierce gray eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Religious. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Barfa Morley, Male Half-Orc Druid 5
Medium (5'0") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. He has a dull look in his brown eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Wrenn has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against gnolls.

Ideals: Fighting, Athletic, Professionalism. Flaws: Disease. Bonds: Enemies. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Wrenn Wildwander, Male Gnome Warrior 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 17 (+3)16 (+3)
Skills History +2, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs


Cloud Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. Her long white fur is drawn into a two foot long braid. She is baby faced.

Personality: She exudes charisma. She is a tour de force of persuasion. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: When she was but 8 years old her parents immigrated from the west. Cloud was born on a far western island where she grew up under the tutelage of her mother, an expert Barber. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels kind of lost in life

Ideals: Opinionated, Persistence. Bonds: Attractive, Immigrant, Slave. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Cloud Peak, Female Tabaxi Warlock 3
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 7 (-2)11 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 70 pp.


Social Check DCs

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