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NPC Generator

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Advanced [show]


Decarabia Sadness, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing a long, green cloak. She has styled her brown hair well, parting it to the right. She has gold eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: Gifted from a young age, Decarabia studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: She feels kind of lost in life; and she'd like to take her coworkers down a peg

Ideals: Joker, Professionalism, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Decarabia Sadness, Female Tiefling Druid 9
Medium (5'5") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 16 (+3)19 (+4)
Skills Deception +7, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1600 gp. Moss agate (8 gp). Pink pearl (130 gp). Obsidian (8 gp). Blue quartz (8 gp). Golden pearl (130 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Kelter Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Butcher. He wears his silver hair up in a very large beehive style do. His amber eyes dart from person to person.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to unite with his brother

Ideals: Gifted, Extrovert. Bonds: Immigrant, Family, Criminal record. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Kelter Wiseacre, Male Halfling Monk 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +7, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Rosamund Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She likes to wear ponchos typically of a light yellow in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her tied-back hair is silver. She has gleaming, smiling amber eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a small toy that she constantly fidgets with.

History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Farmer father left her crippled. She hasn't been sleeping well lately.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Flaws: Insomniac, Addict, Ugly, Disease. Bonds: Slave, Criminal record. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Rosamund Fahrend, Female Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 57 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5

Possessions: 4000 sp. Pink pearl (40 gp). Blue star sapphire (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jelenneth Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is kept up in a ponytail inside a Stetson hat. Her green unseeing eyes seem to look past you.

Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jelenneth took refuge in the ruined castle and found the beat up kukri and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is her passion

Flaws: Ugly, Disease, Impulsive, Fearful. Bonds: Nature, Adventurer. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Jelenneth Iranapha, Female Elf Cleric 13
Medium (4'9") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 112 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 2000 gp.


Social Check DCs


Quelenna Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a penchant for wearing a ring with an oversized jet on her right hand. She wears a feathered hat to cover her moderate length black hair. Her hazel eyes dart from person to person.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Quelenna lived on a farm with her father, near the main road leading to a nearby town. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her religion dominates her actions; and she is greedy

Flaws: Racist, Hedonist. Bonds: Rich, Family, Religious. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Quelenna Conway, Female Half-Elf Adept 4
Medium (4'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +0, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp.


Social Check DCs


Edge Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His lavender fur is drawn into a tight pony tail with a cross scrunchie. His yellow eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Edge was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist, Impeccable. Bonds: Attractive, Poor, Adventurer. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Edge Of Spirit, Male Tabaxi Cleric 7
Medium (5'6") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He sports a flattop hair cut. His eyes are likewise violet.

Personality: Altho is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Altho would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When Altho reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Religious, Enemies. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Altho Sunmeadow, Male Halfling Fighter 11
Small (3'0") Halfling, Lawful Good (CR 11)
Armor Class 14
Hit Points 89 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)18 (+4) 10 (+0)13 (+1)
Skills Intimidation +5, Investigation +8
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Gnome, Dwarven, Giant
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 220 pp. Jade (150 gp). Golden yellow topaz (600 gp). Smoky quartz (30 gp). Azurite (15 gp). Bloodstone (30 gp). Bloodstone (30 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His yellow fur is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Flaws: Antagonistic, Insane, Disease. Bonds: Immigrant, Criminal record. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Shivering Of Spirit, Male Tabaxi Paladin 1
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Gardain Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His blonde hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Gardain Goblinbane, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 sp. Alexandrite (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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