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NPC Generator

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Advanced [show]


Pirithin Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish chestnut hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Athletic, Entrepeneur. Flaws: Disease, PTSD. Bonds: Has a crush. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Pirithin Reedfellow, Male Halfling Rogue 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)18 (+4) 12 (+1)16 (+3)
Skills Arcana +6, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Traki Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is singed and shortened. His eyes are hazel and beady.

Personality: He is mildly Elf supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Immigrant. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Traki Withrethin, Male Elf Warlock 7
Medium (4'8") Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 300 gp. Rose (80 gp). Golden pearl (150 gp). Red spinel (150 gp). Peridot (80 gp).


Social Check DCs


Five On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with deerstalker hat. She has a penchant for wearing a ring with an oversized ruby on her right hand. She sports a flattop fur cut. She wears crescent spectacles with a black brim.

Personality: She is witty, but her monotone delivery comes off as unnerving Animals are drawn to her, and she is able to talk to them.

History: She comes from a rich southern family. Cursed with unlife at a very young age, Five has worked very hard to control her curse. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure.

Ideals: Joker, Gifted, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Five On the Water, Female Tabaxi Aristocrat 4
Medium (5'0") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 12 (+1)17 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Silk rope. 1 Masterwork Artisan’s tools.


Social Check DCs


Millicent Gyula, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey coat over a blue low-cut shirt, and a Stetson hat upon her head. She has a penchant for wearing a ring with an oversized amethyst on her left hand. She wears her hair in dreadlocks. Her face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Millicent Gyula, Female Human Sorcerer 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs


Modean Luck, Male Tiefling [Permalink]

Personal [hide]

Description: 6'10" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. He wears a feathered hat to hide his balding. His gold eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Modean studied abroad. Through the years after Modean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Modean's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Passionate, Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Modean Luck, Male Tiefling Warrior 1
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Altho Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and seeks redemption

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious, Criminal record. Occupation: Engraver

Voice: American accent

Attributes [hide]

Altho Warmwater, Male Halfling Ranger 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 15 (+2)7 (-2) 13 (+1)14 (+2)
Skills Animal Handling +4, Stealth +8
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp.


Social Check DCs


Eridred Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a moderate pudge and is not very fit. Her white hair is heavily combed to the left. This amber eyed southerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is obsessed with her god.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Eridred was left her father's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: She feels the way she acts is they only way to get by in the world; and sabotage a competitor

Ideals: Impeccable. Flaws: Shy. Bonds: Religious, Military, Job. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Eridred Helcral, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)18 (+4) 9 (-1)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Undercommon, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ûkrom Wedgwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a simple black robe with brown stripes complete with hood. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for him; and to settle down with his crush

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Rich, Has a crush. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Ûkrom Wedgwood, Male Half-Orc Cleric 7
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)14 (+2) 16 (+3)10 (+0)
Skills Nature +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Auran
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a white armored body suit, with a simple blue line shooting up and back down, marred by teas. He has shaved his head bald. His brown eyes are slightly larger than normal.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Tod was born in the south. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Tod Brightmoon, Male Halfling Expert 8
Small (3'0") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Abyssal, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 400 gp. Cloth of gold vestments (80 gp). Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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