Elizabeth Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she has a large yellow mantle and cape that has been intricately interwoven into her red robe. She has a long chestnut ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Elizabeth has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is terrified, and will act out of fear; and to get a good night's sleep
Flaws: Antagonistic, Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Golden yellow topaz (1500 gp). 1 Minor magic item.
Daar Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'6" and wears professional attire. Her left hand appears badly burned and disfigured. She keeps her long copper crest kept up in a rat tail. This gold eyed easterner is not easily forgotten.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Priest, but doesn't like to broadcast it.
Motivation: She has money and likes to spend it.
Ideals: Justice. Bonds: Attractive, Job, Rich. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 5 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 130 pp. Moonstone (80 gp). Tiger eye turquoise (6 gp). White pearl (150 gp). Silver pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vorka Yorke, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She is the product a well kept family trust fund and as such has never really known need. She was taken from her home at a very young age. She now spends her time doing works of charity.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Rich, Slave. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Halfling, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 700 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this southern man is wearing colorful clothing, dressed as a Soapmaker. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Erky studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted psionic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is his passion
Ideals: Athletic, Opinionated, Gifted, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp.
Margery Hayden, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Sporting a white mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a ruthless business woman, a trait she acquired from her father.
History: The child of a Tanner, who enjoyed hunting, Margery was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist, Entrepeneur. Flaws: Addict. Bonds: Nature, Job. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Halfling, Celestial, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrex Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright green suits and hats. His gold crest is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his red eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Sage profession.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by brigands. Adrex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Shy. Bonds: Immigrant, Attractive, Job, Religious, Enemies. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 8
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 7 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Auran, Infernal
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4
Possessions: 600 gp.
Sarah Colby, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear flannel. Her hair is short and white. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She speaks before she thinks and is too direct. Flattery will make her almost putty in your hands.
History: She was born at the edge of vast desert. She was an athlete and attended two major summer competitions. She never won. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Athletic. Flaws: Ugly, Impulsive, Selfish. Bonds: Nature. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Alex Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Alex will drive conversation. He is a very good compulsive liar and kleptomaniac.
History: Alex was born the youngest of three triplets. Cursed with vampirism at a very young age, Alex has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Raam Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his dark red hair in a flapper bob. His eyes are black and beady.
Personality: This man loves singing and to teach people singing more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a mountains tribe. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: He feels threatened by others.
Ideals: Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 120000 cp. Silver chalice with lapis lazuli gems (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
