Gimgen Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this southern man wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His brown hair, when down, is lengthy. His eyes are green and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Glassblower, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has decided he is irredeemable; and wants to work out more often
Ideals: Athletic, Joker. Bonds: Adventurer, Criminal record, Poor. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 150 gp.
Justin Perry, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Justin has worked very hard to control his curse. He has taken up work as a Dyer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Stableman again.
Flaws: Cynical, Selfish, Disease. Bonds: Attractive. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Avice Weston, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears professional attire. She has auburn hair. She wears a mask on her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Cynical. Bonds: Attractive, Rich. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 gp.
Senteq Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a blue costume with the symbols of magic on his torso. His skin is also unnaturally pale. He has a small bristly mustache and wavy golden hair. His thin eyebrows rest above his beady violet eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Senteq studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Dain Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic, Gifted. Bonds: Rich, Job. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.
Gunter Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears grey cloth garments or leather armor. His red hair is lengthy and is close to two feet long. His hazel eyes dart from person to person to random spaces in the air.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has achieved small success as a Seamstress.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Religious, Job. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 20 gp.
Lone Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a long, brown, dusty cloak. Her fur is orange and very short. Her yellow eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food she seems plenty friendly. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in the south her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.
Motivation: Regain custody of her daughter; and she has comitted a past crime that haunts her to this day
Ideals: Athletic, Philantrophist. Bonds: Criminal record, Poor, Immigrant, Family. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Maynild Budd, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an entirely brown suit with black socks and a vest with buckled shoes. She wears her blonde hair up in a very large beehive style do. Her violet eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the north to a Ploughman, Maynild learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered dancing. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their son. She worked as a Ploughman, and she later adopted a second son.
Motivation: To unite with her brother; and sabotage a competitor
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Family. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 55 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korinn Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'7" has a big stupid grin on her face most of the time. She typically wears black cloth garments or leather armor. She has done her best to style her green crest to look like a famous performer. Her red unseeing eyes seem to look past you.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born on a small isolated farm. She has had some formal music training, and achieved minor success. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 5 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!