Torbera Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, brown cloak. She carries with her a set of tridents on her belt, each one with a aquamarine on the hilt. Her moppish white hair is in a traditional bowl cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: Torbera was born the youngest of three triplets. She dropped out of school to support her sick mother, and resented it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with her sister.
Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Shy. Bonds: Family. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 105 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. Chalcedony (20 gp). Golden yellow topaz (1500 gp). White pearl (150 gp).
Lucan Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.
History: Born in the east to a Healer, Lucan learned a great deal about his father's area of expertise. In his 13th year, his parents were killed by a illithids raid, leaving Lucan alone in the world. After a stint in an orphanage, he was adopted. He struck the Healer job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Flaws: Shy, Fearful. Bonds: Poor, Attractive, Job, Enemies. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Sammal Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears black painted combat armor at almost all times. He wears a top hat to cover his moderate length brown hair. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Sammal grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: He is unsatisfied with his job; and he desires power and/or immortality
Bonds: Criminal record, Religious, Adventurer, Job. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Upton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin green vertical stripes and tan pants. She carries with her a set of swords on her belt, each one with a emerald on the hilt. She has shaved her head bald. Her face is scarred and worn.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great joy in being the best Architect in town.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. She struck the Architect job and began her own company from there.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp. 4 Thunderstones.
Dayereth Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Dayereth was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Barrister like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Insane, Shy. Bonds: Job, Family. Occupation: Barrister
Voice: Indian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Raiann Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She dresses in black turtlenecks beneath a tan coat with green slacks. Her crest is greying and her face has many wrinkles. She is baby faced.
Personality: Eccentric and domineering, Raiann will drive conversation. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Animal Trainer
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 5)
Armor Class 8
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
Nogu Moreno, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems, and is pretty ugly. Her black hair is braided into rings. Her amber eyes lackadaisically let the world flow into them.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: She wants to meet her childhood hero; and sabotage a competitor
Flaws: Ugly, Disease. Bonds: Rich, Nature, Job, Adventurer. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 140 gp.
Kilia Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her violet unseeing eyes seem to look past you.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the east to a Dilettante, Kilia learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Dilettante for hire.
Motivation: She feels that her past leaves her morally obligated to help; and to be a barrister again
Flaws: Disease, Antagonistic, Impulsive. Bonds: Job, Attractive, Criminal record. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (1400 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: This man loves music and to teach people music more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic, Artistic, Fighting. Bonds: Nature, Rich. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
