Torgga Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a worn and beaten armor. She wears a colorful flower in her silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her sister before her, after school she went straight into learning to become a Servant. She has set out to sabotage the competition.
Motivation: She's repulsed by the PC; and balancing her hectic life and new servant responsibilities is difficult
Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Servant
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 600 gp. Alexandrite (1600 gp). Jasper (60 gp). Fiery yellow corundum (1100 gp). 1 Minor magic item. 1 Minor magic item.
Gildmak Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his club. His hair is cut close to his head. His eyes are green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a brothel owner, Gildmak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Gildmak was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Addict. Bonds: Mentor, Military. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Ignan, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Varis Berevan, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Optimist, Fighting. Bonds: Attractive, Military, Rich. Occupation: Bellfounder
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Deep blue spinel (200 gp). Rock crystal (40 gp). 3 Thunderstones.
Eggren Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman wears tight fitting clothing which further accentuates her frame. Her clothes are grease stained in places. Her black crest is lengthy. Her red eyes are slightly larger than normal.
Personality: She snorts whenever she laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a brothel owner, Eggren was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Marshal like her mother before her.
Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and further expansion of business
Ideals: Joker. Bonds: Attractive, Poor, Immigrant, Mentor, Job. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Bertram Acton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is still thick. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Bertram was raised in a hard working conservative environment. His childhood dream was to be a Jeweler, but he was a colossal failure. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Passionate, Justice, Impeccable. Bonds: Job, Nature. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: White pearl (110 gp). White pearl (110 gp). Red spinel (110 gp).
Qemuel Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His hair is black and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Qemuel will drive conversation. He takes great joy in being the best Miller in town.
History: Qemuel lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. By chance he met his sister recently and the two have been together since.
Motivation: Wants to open a new tavern; and to reunite with his absent mother
Ideals: Extrovert. Flaws: Insane. Bonds: Job, Family, Immigrant. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 400 gp. Azurite (10 gp). Blue quartz (10 gp). Rhodochrosite (10 gp). 1 Minor magic item.
Hunter Lindsay, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time. His black hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in a small plains village. He worked as a nervous Adventurer and found it very stressful. He has worked as a Adventurer like his father before him.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to end his boredom
Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 2000 cp. Silver chalice with lapis lazuli gems (170 gp).
Paela Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a long, white, dusty cloak. She has a long golden ponytail with little hanging trinkets. She has brown eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Paela grew up listening to her mother's many stories. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Meet up once more with her childhood friend.
Ideals: Passionate, Gifted. Bonds: Adventurer, Rich. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 52 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Halfling, Auran, Orc
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3200 gp. Chrysoprase (20 gp). Red garnet (120 gp). Malachite (16 gp). Azurite (16 gp).
Baggi Hayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black tunic with tan highlights, and long brown pants that bunch up around her shoes. Her hair is cut close to her head. Her eyes are a pleasant violet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a mechanic, and taught her how to fix just about anything. She now owns her own business.
Motivation: An old rival family wants her found; and further expansion of business
Ideals: Persistence. Flaws: Antagonistic, Insane, Disease. Bonds: Job, Family. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp. Amber (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!