Jarana Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a hunchback. Her silver hair is still thick. She has a tattooed face.
Personality: She is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a forest tribe. She found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 68 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ronwe Sage, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered trident and tarnished club as well. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised by priests from a young age. Through the years after Ronwe was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ronwe's father didn't care for her much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ronwe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 240 gp.
Damien TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright red and yellow, and wears rings and necklaces with large, colorful gems. His hair is auburn, silky, and of moderate length. His eyes are violet and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Damien took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Fighting, Gifted. Flaws: Mundane, PTSD. Bonds: Rich, Attractive. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 800 gp.
Tervaround Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin brown vertical stripes and yellow pants. She is bald on top and has large golden tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to make people angry or surprised. She is a great chef.
History: She was raised in a island tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 55 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 19 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Infernal, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Jebeddo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean tan cloak covering his clean studded leather. His auburn hair, when down, is lengthy. He has several tiny jet earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Logical. Flaws: Shy, Antagonistic, Insane. Bonds: Rich. Occupation: Performer
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 20 (+5) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon.
Sweet Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His cinnamon fur is braided into rings. This green eyed southerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: The child of southern immigrants he idolized his father. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the south, certain he would find work there.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Joker, Persistence, Gifted. Bonds: Immigrant, Adventurer. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 11)
Armor Class 12
Hit Points 110 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2600 gp. Deep green spinel (60 gp). Red spinel (60 gp). Chrysoprase (70 gp). Brown-green garnet (60 gp). Blue quartz (6 gp). Bloodstone (70 gp). Rock crystal (70 gp). Banded agate (6 gp). Aquamarine (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item.
Hirrathak Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a black vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue crest is matted, messy, and big. His gold eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. During his travels, Hirrathak and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hirrathak discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hirrathak fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Servant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Lapis lazuli (12 gp). 3 Antitoxin.
Andry Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a red tunic with white highlights, and long black pants that bunch up around her shoes. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. Her green unseeing eyes seem to look past you.
Personality: Andry wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Soapmaker arts, while her mother instructed her in etiquette, music and courtly manner. Andry was born on a far northern island where she grew up under the tutelage of her father, an expert Soapmaker. Some 10 years later her spouse died after the birth of her son. Heartbroken, Andry never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She has a crush on the local Sage; and money/treasure
Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Rich, In love, Has a crush. Occupation: Soapmaker
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 54 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 600 gp.
Wobbles Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather, and he perpetually has his trident ready. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Wobbles is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich western family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wobbles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 14
Hit Points 38 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 500 gp.
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