Fragrant Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She dresses like a well dressed Navigator does. She sports a flattop fur cut. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: While she acts the brute, she is far gentler than she would appear. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fragrant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants revenge against drow; and to end her boredom
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Attractive, Enemies. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp.
Lubash Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries flails. With a patchy brown beard and wild brown hair. His brown eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his mother. Lubash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lubash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Adventurer, Criminal record. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 66 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 900 gp. Golden yellow topaz (200 gp).
Sethrekar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. His red crest is still thick. He has gleaming, smiling red eyes.
Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Immigrant, Job. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 11000 sp. Solid gold idol (200 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Kensley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Joker, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 15000 sp. 4 Alchemist’s fire. 5 Acid flasks.
Doudra Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her scarlet crest is unkempt and raggedy. Her eyes are red.
Personality: Confrontational and typically high on some drug or another. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to loving parents in a slum to the east. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1600 gp. Alexandrite (800 gp). Chalcedony (50 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nadarr Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear black clothing when he does not wear armor. He keeps his scarlet crest in a pixie cut. His gold eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Nadarr was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined. Bonds: Slave, Job, Adventurer. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Savaran Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black cloak and cross-gartered tan stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. She keeps her brass crest in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She speaks before she thinks and is too direct. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Farmer arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Farmer work with an outfit from a few towns over. Farmer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Farmer job and began her own company from there.
Motivation: Retire the richest woman in the north; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Insomniac, Impulsive. Bonds: Job, Rich. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1400 gp. Malachite (12 gp). Golden yellow topaz (1400 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Engraver. He has blonde hair. This blue eyed westerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.
History: Born in the west to a Engraver, Jocelyn learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and a deep hatred of brigands
Flaws: Sensitive. Bonds: Job, Adventurer, Military, Enemies. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 18 (+4) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (4 gp). Golden yellow topaz (300 gp). 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate.
Oolah Dumph, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her chestnut hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She has never given up on her writing dream.
Motivation: Find a way to reverse the transformation of her sister; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Rich, Slave. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!