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NPC Generator

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Advanced [show]


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Fargrim hails from a village terrorized by giants. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Jeweler like his father before him.

Motivation: Expand his business; and marry his sister to traveling adventurers

Flaws: Ugly. Bonds: Poor, Job, Family, Enemies. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Expert 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 cp. Amber (40 gp). White pearl (40 gp).


Social Check DCs


Tana Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is braided into rings. She wears an eyepatch.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She takes great joy in being the best Assassin in town.

History: She served in the navy to pay for her family's outstanding loans. She helped her father out around the business and became quite the natural. She has worked as a Assassin like her father before her.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new assassin responsibilities is difficult

Flaws: Ugly. Bonds: Poor, Nature, Job, Military. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Tana Daergel, Female Gnome Expert 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 15 (+2)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 4 Alchemist’s fire. 1 Antitoxin.


Social Check DCs


Ulfgar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is always cut to a buzz. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.

History: He got into the Doctor business at a young age. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Doctor for hire.

Motivation: To be a Navigator again; and he is unsatisfied with his job

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ulfgar Dankil, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 310 gp.


Social Check DCs


Gormogord Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His silver hair is lengthy. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Gormogord liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Nature. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Gormogord Fatrabbit, Male Halfling Druid 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 20 pp.


Social Check DCs


Lucan Horineth, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His hair is short and white. He has gleaming, smiling brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He was granted druidic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Lucan Horineth, Male Elf Wizard 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nirgel Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling silver eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his father.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Bookbinder, but he got bored and became a Blacksmith. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and further expansion of business

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Nirgel Pleasure, Male Tiefling Druid 8
Medium (6'7") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)18 (+4) 17 (+3)18 (+4)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common, Giant, Elven, Sylvan, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His black fur is unkempt and raggedy. His eyes are hazel and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and his religion dominates his actions

Flaws: Ugly, Hedonist, Fearful. Bonds: Poor, Religious. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Beast Paws, Male Tabaxi Aristocrat 8
Medium (5'11") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +6, Animal Handling +6
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6

Possessions: 60 pp. Tourmaline (140 gp). Banded agate (8 gp).


Social Check DCs


Oppah Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tan vest and prefers grey and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bald on top and has large white tufts of hair around her ears. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Oppah grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Professionalism. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Oppah Folkor, Female Gnome Warrior 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: Golden yellow topaz (300 gp). Blue quartz (13 gp).


Social Check DCs


Darrak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He has the majority of his body covered in plate. He has a silver handlebar mustache and slicked back silver hair. His green eyes are passionate and lively.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Bonds: Attractive, Adventurer, Rich. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Darrak Trueblood, Male Dwarf Commoner 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)10 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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