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NPC Generator

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Advanced [show]


Kristryd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. Her hair is long and golden with streaks of auburn, and is pulled back with small brown clips. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She feeds upon the attention of others.

History: Kristryd hails from a village terrorized by gnolls. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants revenge against gnolls

Flaws: Secretive. Bonds: Attractive, Enemies, In love, Criminal record. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Kristryd Ironfist, Female Dwarf Druid 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 8
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)18 (+4) 18 (+4)14 (+2)
Skills Medicine +8, Stealth +2
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Elven, Halfling, Ignan
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654433200

Possessions: 3000 gp. Eye agate (13 gp). Golden yellow topaz (800 gp). Lapis lazuli (13 gp). Rhodochrosite (13 gp). Amethyst (60 gp). Moss agate (13 gp). Jet (60 gp). Azurite (13 gp).


Social Check DCs


Riswynn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'3" southern woman, she wears a well pressed and immaculate suit (or dress). She has done her best to style her red hair to look like a famous performer. She has a dull look in her amber eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is frequently practicing swordplay.

History: Riswynn was raised in a hard working conservative environment. After coming to the age of reason, Riswynn took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to open a new tavern; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Bonds: Job, Military, Enemies. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Riswynn Ironfist, Female Dwarf Warrior 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 6 (-2)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Quillathe Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is heavily combed to the right. Her face is covered beneath a completely black helmet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses divination through singing.

History: She was born into a rich family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Quillathe Durkin, Female Half-Elf Aristocrat 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 pp. 1 Breastplate.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. Krimmon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Krimmon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: To prove his worth to the world; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Slave, Family. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Krimmon Stoutman, Male Halfling Expert 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Darrow Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. His long auburn hair is drawn into a two foot long braid. His violet eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Flaws: Selfish, Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Darrow Honeypot, Male Halfling Commoner 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Eye agate (12 gp).


Social Check DCs


Tawna Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she dresses like a well dressed Fisher does. She has wavy black hair. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is almost excessively polite to everyone, even when angry. Animals are drawn to her, and she is able to talk to them.

History: Tawna was raised in a hard working conservative environment. Tawna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has set out to sabotage the competition.

Motivation: To reunite with her old friends.

Ideals: Gifted. Flaws: Shy. Bonds: Job, Attractive, Adventurer. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Tawna Bigheart, Female Halfling Aristocrat 2
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Fonkin Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'8" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His long blonde hair is drawn into a two foot long braid. His green eyes dart from person to person.

Personality: Eccentric and domineering, Fonkin will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Fonkin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and someone believes him a fraud

Ideals: Extrovert, Optimist. Flaws: Disease. Bonds: In love. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Fonkin Quillsharpener, Male Gnome Commoner 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (1100 gp).


Social Check DCs


Silvo Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He usually wears his red robe and has his greatsword always slung over his shoulder, and his gloved hand is found clutching a greatsword. His black hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with singing.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Religious, Enemies. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Silvo Thorngage, Male Halfling Ranger 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)7 (-2) 13 (+1)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Shamash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. He wears a top hat to cover his moderate length scarlet crest. He has red eyes and a green hat with a brown feather.

Personality: Shamash hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Gifted, Philantrophist, Fighting. Bonds: Mentor. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Shamash Qyxpahrgh, Male Dragonborn Commoner 6
Medium (6'3") Dragonborn, Chaotic Good (CR 6)
Armor Class 9
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)7 (-2) 12 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 2000 sp. Silver comb with moonstones (600 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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