Emma Blumenthal, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She is physically well-built. Her hair is always cut to a buzz. She has a dull look in her green eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also has developed a complete distrust of the Bowyer profession.
History: She was born at the edge of vast mountains. She found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Dwarven compassion; and to be a bowyer again
Flaws: Racist. Bonds: Job, Nature, Adventurer. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 57 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Druidic, Halfling, Aquan, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +4
Possessions: 2000 gp. Silver chalice with lapis lazuli gems (40 gp). An abacus with copper, silver and gold markers (40 gp). A delicate brass dragon egg (60 gp). Gold dragon comb with red garnet eye (400 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uzza Poetry, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. Her white hair is matted, messy, and big. Her gold eyes are passionate and lively.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born a particularly ugly child, much to the horror of her parents. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She has achieved small success as a Brewer.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Slave, Job. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 19 (+4) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Everburning torch.
Gimurt Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely brown suit with black socks and a vest with buckled shoes. He wears a feathered hat to cover his moderate length golden hair. He has several tiny opal earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Baker profession.
History: Gimurt hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He then took over the family business and is one of the better Roofer for hire.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Roofer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 32000 sp. White opal (800 gp). Malachite (13 gp).
Art Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Jeweler. His fur is white and very short. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Art took refuge in the large cave and found the beat up sickle and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is wracked by social anxiety
Ideals: Logical. Flaws: Ugly, Hedonist, Mundane, Fearful. Bonds: Nature. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +5
Possessions: 70 pp. A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (2000 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Snape, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a robe, a symbol of strength around her neck, and a club on her belt. She sports a flattop hair cut. Her ears are large.
Personality: While she acts the brute, she is far gentler than she would appear. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born on a small isolated farm. Brilliant and gifted she never wanted to apply herself. She tends to her Barber job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 4 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Anbera Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many pastel ritualistic tattoos. She likes to wear brown tank tops with pastel skirt. She wears a wide-brimmed hat to hide her balding. Her green eyes dart from person to person.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was born on a small isolated farm. Her father was a mechanic, and taught her how to fix just about anything. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her son.
Ideals: Optimist, Artistic, Persistence. Bonds: Family, Nature. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He prefers to wear flannel. His tied-back hair is brown. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Veit was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Veit's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Veit and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 3000 sp.
Maiathah Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with finding treasure.
History: Born in a small village she learned the ways of the warrior from her mother. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1400 sp. Sardonyx (80 gp). Red spinel (130 gp). Golden pearl (130 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.
Senteq Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His hair is red and very short. His gray eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.
History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Senteq's homeland. Senteq decided to take the middle way and become a bodyguard. He has never given up on his writing dream.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 19 (+4) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
