Borun Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man is generally well dressed albeit a few years behind the times. He has dyed his greying black hair a little too much giving a sharp black color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Borun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Borun is combative with any and all who dare try his patience in the slightest.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Borun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Borun. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic, Justice. Bonds: Attractive, Slave, Criminal record. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Malachite (10 gp). Azurite (10 gp). Amethyst (80 gp). Deep blue spinel (600 gp).
Trynnicus Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His gold crest is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.
Personality: Trynnicus hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 6 years old his parents immigrated from the north. In his 14th year, his parents were killed by a drow raid, leaving Trynnicus alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 7
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 40 pp.
Ûkbûk Pinkerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Ûkbûk was born with his father's beautiful face. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Athletic, Optimist. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Barrister
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 47 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
Possessions: Golden yellow topaz (1300 gp). Iolite (40 gp). Eye agate (14 gp). Golden pearl (70 gp).
Ûshbaka Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black deerstalker hat and black clothes. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: Sold as a small child to a wizard, Ûshbaka was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Half-Orc Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Addict, Disease, Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 8
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3
Possessions: 700 gp.
Akra Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She has the majority of her body covered in plate. Her scarlet crest, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of herself, she believes she is the best Spice Merchant born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of southern immigrants she idolized her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spice Merchant. In the meantime she has taken over work as a Spice Merchant and occasionally as a mercenary.
Motivation: Wants to open a new tavern.
Flaws: Insane. Bonds: Job, Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 8000 sp. Moss agate (12 gp). Amber (90 gp). Coral (90 gp).
Sannl Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is physically well-built. She has a long silver ponytail with little hanging trinkets. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Sannl speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in a small village she learned the ways of the warrior from her father. Through the years after Sannl was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Sannl's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Fighting. Flaws: Ugly, Antagonistic. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1300 sp.
Art Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His beige fur is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away.
Ideals: Athletic, Opinionated. Bonds: Enemies, Military. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 16)
Armor Class 13
Hit Points 124 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Undercommon
Attacks Melee +2 / 4d10-3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Gold dragon comb with red garnet eye (1500 gp). Brass mug with jade inlays (400 gp). A delicate brass dragon egg (30 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). An abacus with copper, silver and gold markers (40 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Cloth of gold vestments (40 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Cloth of gold vestments (40 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Silver ewer (30 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (40 gp).
Aura Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her yellow fur is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She enjoys reading and quiet.
History: Born in the east to a Miller, Aura learned a great deal about her father's area of expertise. A gifted student she started as a Masseuse, but she got bored and became a Miller. She ran away from her former home and has been making her living as a Miller for the past few years.
Motivation: To get a good night's sleep; and expand her business
Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 4 (-3) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp.
Sun Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. Her black fur is drawn into a tight pony tail with a skull scrunchie. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: From birth she was tutored by a cruel and relentless mentor. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.
Motivation: She feels threatened by others.
Ideals: Passionate, Philantrophist. Flaws: Fearful. Bonds: Mentor. Occupation: Bookbinder
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
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