Adam Ansley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is still thick. His eyes, though not visible through his cowl, are hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. When Adam reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and to unite with his sister
Ideals: Joker, Professionalism. Bonds: Military, Job, Family. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 70 gp. 1 Masterwork Common Melee.
Flask Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His fur is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Flask grew up listening to his mother's many stories. He found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.
Motivation: To reunite with his absent mother.
Ideals: Extrovert. Bonds: Family, Adventurer, Immigrant. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp. Silver comb with moonstones (700 gp). 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Chain shirt.
Saphara Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'8" and is renowned for her bright green dresses and hats. Her left leg appears badly burned and disfigured. Her gold crest is still thick. Her eyes are red and catlike.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Saphara was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the west, certain she would find work there.
Motivation: Money/treasure; and balancing her hectic life and new interpreter responsibilities is difficult
Ideals: Joker. Flaws: Shy. Bonds: Job, Immigrant, Rich. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 57 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1100 gp. Finely wrought small gold bracelet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Shelly, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She usually wears her grey robe and has her whip always slung over her shoulder. She has no hair. She has gleaming, smiling green eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: A powerful necromancer made her what she is. After coming to the age of reason, Sarah took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Due to her spouse's obsession with being a Roofer they were divorced and she won custody of their son. She worked as a Ploughman, and she later adopted a second son.
Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 400 sp.
Vassago Dread, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light black in addition to tight pants. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family He has had some formal poetry training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 30 pp. Gold and topaz bottle stopper cork (1400 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (500 gp).
Burto High-hill, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His brown hair is still thick. His eyes are green.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He hasn't been sleeping well lately.
Motivation: He would like to get married and retire; and revenge
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Enemies, Immigrant, Has a crush. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Alexandre Eastoft, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of drow once and for all.
History: Gifted from a young age, Alexandre studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by drow. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Gifted. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Semyaza Rage, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is renowned for her bright green dresses and hats. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She wears a broad hat to cover her moderate length blue hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: She acts crazy and hedonistic. She works hard and plays hard.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Hedonist. Bonds: Rich, Attractive, Guardian. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 50 pp.
Erky Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. He is portly but not overly obese. He wears his black hair up. He has gleaming, smiling blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Tailor.
Motivation: To pay off his debts; and wants to open a new tavern
Flaws: Disease. Bonds: Job, Religious, Mentor, Debt. Occupation: Tailor
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
