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NPC Generator

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Advanced [show]


Lorilla Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears silk and lounges about seductively. Her auburn hair has been sun bleached extensively. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with her god.

History: Born to a poor family in the city she treasured whatever gifts she got. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is compelled to act according to her religious beliefs; and she is currently in port desperately looking for someone to get her out

Flaws: Shy. Bonds: Attractive, Religious, Poor, Slave. Occupation: Butcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Lorilla Nucklestamp, Female Gnome Expert 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Beleth Chaos, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Bellfounder. Her brown hair is singed and shortened. She wears an eyepatch.

Personality: Her tongue was cut out and she uses sign language. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Bellfounder and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bellfounder

Voice: Scandinavian accent

Attributes [hide]

Beleth Chaos, Female Tiefling Monk 6
Medium (4'11") Tiefling, Chaotic Evil (CR 6)
Armor Class 8
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 400 gp.


Social Check DCs


Nykkan Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a whip. He keeps his white crest in a flapper bob. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Nykkan Tiammanthyllish, Male Dragonborn Barbarian 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 700 sp.


Social Check DCs


Ella Elton, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a brown poncho over her likewise colored trousers and shirt. She keeps her chestnut hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: She is calm most of the time but flees social interaction. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She comes from a rich northern family. While studying, she fell in love. They married and had a daughter. She now mingles about in high society.

Motivation: Money/treasure.

Flaws: Shy, Fearful. Bonds: Rich, In love. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Ella Elton, Female Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 9 (-1)18 (+4)
Skills Deception +6, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp.


Social Check DCs


Bethrynna Eathalena, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is wearing a long, blue, dusty cloak. Sporting a white mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is used to getting what she wants. In part because she is a meticulous planner.

History: Bethrynna was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Optimist, Professionalism. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Bethrynna Eathalena, Female Elf Rogue 5
Medium (5'0") Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Iolite (30 gp). Jade (90 gp). Blue quartz (16 gp).


Social Check DCs


Watson Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair, while still mostly golden, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Watson isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: Watson hails from a village terrorized by giants. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He left for the east, certain he would find work there.

Motivation: Wishes to resurrect an old love; and someone believes him a fraud

Ideals: Impeccable. Flaws: Impulsive. Bonds: Enemies, Immigrant, In love. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Watson Warmwater, Male Halfling Warrior 7
Small (3'2") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 80000 cp. Smoky quartz (40 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is kept up in a ponytail inside a deerstalker hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Healer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and expand his business

Ideals: Athletic, Extrovert. Bonds: Attractive, Job, Family. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Tickle, Male Human Wizard 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Tûmûg Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He carries a battered shortbow and tarnished pickaxe as well. He has a golden handlebar mustache and slicked back golden hair. He wears an eyepatch.

Personality: He will rave to anyone who will listen. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Animal Trainer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Disease. Bonds: Slave. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Tûmûg Myerscough, Male Half-Orc Warlock 7
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)8 (-1) 7 (-2)7 (-2)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 8
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down, and carries sais. He keeps his brown fur in a pixie cut. He has gleaming, smiling yellow eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. After coming to the age of reason, Trail took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Ideals: Fighting, Joker, Gifted. Bonds: Enemies, Religious. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Trail Treat, Male Tabaxi Sorcerer 5
Medium (5'7") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: Just what you see.


Social Check DCs

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