Cora Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a long, red cloak. Her long blonde hair reaches down to her waist. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Cora was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Expand her business.
Flaws: Fearful, Disease. Bonds: Enemies, Job. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 30 pp. 1 Minor magic item.
Emerald In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is dressed in a clean brown cloak covering her clean studded leather. Her clothes are grease stained in places. Her fur is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Spice Merchant but believes her peers are too gung-ho.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help
Ideals: Pacifist, Artistic. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Giselle Tickle, Female Human [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears a well pressed and immaculate suit (or dress). She sports black long hair. She has a tattooed face.
Personality: Aggressive, abrasive, and angry, Giselle embodies much of what other species detest in the Humans. She is obsessed with her god.
History: Giselle lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Stylist and found it very stressful. After a long history of fighting, Giselle and her spouse have recently divorced.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Flaws: Antagonistic, Impulsive. Bonds: Religious, Family, Job. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. Large well-done wool tapestry (100 gp). 1 Banded mail.
Lilith Deft, Female Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she is wearing a perfectly clean shirt and pair of pants. Her silver hair has been sun bleached extensively. She is baby faced.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When Lilith reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes her a fraud; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Selfish, Disease. Bonds: Attractive, Military, Enemies. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Banded mail.
Dalaba Turen, Female Gnome [Permalink]
Personal [hide]
Description: 3'1" and muscular, this western woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is mildly Gnome supremacist, though she does not identify as such. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Tiefling compassion; and she is compelled to act according to her religious beliefs
Ideals: Athletic. Flaws: Racist, PTSD. Bonds: Religious, Slave. Occupation: Baker
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Emeny Nibley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is wearing a long, grey cloak. Beneath her clothing is a huge mess of scar tissue. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Energy wise she seems alert and responsive.
History: Gifted from a young age, Emeny studied abroad. After coming to the age of reason, Emeny took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and many orcs want her driven away
Ideals: Optimist, Professionalism, Gifted. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. 1 Masterwork Common Melee.
Borun Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'4" and wears a tight fitting red shirt and pants. His right leg appears badly burned and disfigured. He wears his white hair up in a very large beehive style do. His green eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Borun isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Sailor business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Borun took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Nature. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Jade (50 gp). Jade (50 gp).
Bolhild Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a worn and beaten armor. Her black hair is thinning but still full. She wears an eyepatch.
Personality: Calm and collected, she is a well trained Scribe. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Bolhild was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She helped her mother out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Scribe
Voice: German accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp.
Meena Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and white handkerchief worn on her left side. She carries with her a set of shortbows on her belt, each one with a aquamarine on the hilt. She wears a colorful flower in her chestnut hair. Her face is covered beneath a completely black helmet.
Personality: She is irascible and easily irritated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: When she was but 8 years old her parents immigrated from the west. Meena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp.
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