Makaria Anguish, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman wears a fancy green dress. Her clothes are grease stained in places. She has styled her purple hair well, parting it to the left. Her red eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Makaria isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the north to a Fletcher, Makaria learned a great deal about her father's area of expertise. Her childhood dream was to be a Masseuse, but she was a colossal failure. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: Expand her business.
Ideals: Impeccable, Optimist. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 12)
Armor Class 9
Hit Points 69 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 300 pp. Black star sapphire (600 gp). Moonstone (20 gp). Chalcedony (20 gp). Aquamarine (400 gp).
Ilanis Hanali, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a blue collared shirt and violet skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She wears her hair in dreadlocks. Her eyes are amber and beady.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a logical person and will generally grow upset if things defy logic and science.
History: Ilanis was born the youngest of three triplets. Her first spouse was a Courier, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Riardon Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Riardon will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family Riardon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Riardon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Poor, Mentor, Criminal record. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 11)
Armor Class 13
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1500 gp. Sardonyx (80 gp). Hematite (7 gp). Blue sapphire (1400 gp). Chrysoberyl (130 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mella Raethran, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman has a large blue mantle and cape that has been intricately interwoven into her black robe and is in decent physical shape. She has white hair. She has amber eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (150 gp).
Syllin Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan tunic with white highlights, and long yellow pants that bunch up around her shoes. Her hair is golden, silky, and of moderate length. Her fierce hazel eyes like to dwell on things.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the west to a Stylist, Syllin learned a great deal about her mother's area of expertise. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: To protect her home; and sabotage a competitor
Flaws: Forgetful. Bonds: Attractive, Adventurer, Job, Criminal record, Guardian. Occupation: Stylist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 5 (-3) | 4 (-3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1800 sp.
Vani Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears dark leathers with embroidery. Her red hair is matted, messy, and big. Her eyes, though not visible through her cowl, are amber.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy, Mundane. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 28000 sp.
Horza Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bounty Hunter does. His skin is fair and his fingers are delicate and long. His blonde hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Job, Attractive. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Ignan, Aquan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: A delicate silver chain set with a tourmaline (70 gp).
Silvo Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in red turtlenecks beneath a violet coat with blue slacks. He has done his best to style his chestnut hair to look like a famous performer. His green eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.
History: When he was but 4 years old his parents immigrated from the west. He worked as a nervous Bounty Hunter and found it very stressful. He left for the west, certain he would find work there.
Motivation: He is content; and he'd like to take his coworkers down a peg
Flaws: Mundane. Bonds: Religious, Attractive, Immigrant, Job. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Carnelian (30 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Azurite (12 gp). 1 Minor magic item.
Paymon Failure, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears black cloth garments or leather armor, and a wedding ring on his left hand. His hair is dark red and curly. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Paymon grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Terse. Bonds: In love, Attractive, Adventurer. Occupation: Armorer
Voice: French accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 3000 sp. 1 Masterwork studded leather. 1 Full Plate. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!