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NPC Generator

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Advanced [show]


Ethereal On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, pastel cloak. His white fur is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Mundane, Insane. Bonds: Enemies, Immigrant. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Ethereal On the Water, Male Tabaxi Aristocrat 11
Medium (5'6") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 22 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 310 pp. Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has golden hair. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Frouse was raised in a hard working conservative environment. After coming to the age of reason, Frouse took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Miller.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Fighting, Gifted. Bonds: Attractive, Job. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Frouse Wildwander, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp.


Social Check DCs


Lamlis Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. His brown hair is greasy and uncared for. His eyes are green and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a son. Some 10 years later his spouse died after the birth of his son. Heartbroken, Lamlis never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Military, In love. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Lamlis Aloro, Male Elf Warlock 6
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 800 gp. Red spinel (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is singed and shortened. His thin eyebrows rest above his beady brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Performer in town.

History: Born in the east to a Performer, Rangrim learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Seamstress again; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Rangrim Eversharp, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +0, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Goblin, Infernal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Cory Walcott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of death around his neck, and a kukri on his belt, he is not a threatening figure. His hair is short and red. His violet eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Cory Walcott, Male Human Rogue 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 9 (-1)7 (-2)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Rhodochrosite (6 gp).


Social Check DCs


Sapply Gummen, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. He has wavy red hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Sapply was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Many giants want him driven away; and a need for knowledge about a nearby landmark

Ideals: Athletic, Justice. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Sapply Gummen, Male Gnome Adept 14
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 74 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)14 (+2) 7 (-2)12 (+1)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 8
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Violet garnet (600 gp). Golden pearl (90 gp). Deep blue spinel (600 gp). 1 Medium magic item.


Social Check DCs


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with broad hat. His skin is also unnaturally pale. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Religious. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Bard 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 70 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills History +7, Nature +7
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Gnome, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 13000 sp. Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Oskar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting grey shirt and pants and is in decent physical shape. He wears a colorful flower in his blonde hair. His fierce blue eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born to a pair of adventurers, Oskar grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Family, Adventurer. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Oskar Fallack, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 320 gp.


Social Check DCs


Audhild Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear flannel. Her moppish red hair is in a traditional bowl cut. Her eyes are a pleasant hazel.

Personality: Audhild hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While studying, she fell in love. They married and had a son. She was granted arcane powers by her dying brother.

Motivation: Wishes to resurrect an old love; and to prove her worth to the world

Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Attractive, In love. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Audhild Bofdann, Female Dwarf Druid 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs

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