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NPC Generator

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Advanced [show]


Morkral Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long auburn hair reaches down to his waist. His fierce amber eyes like to dwell on things.

Personality: Eccentric and domineering, Morkral will drive conversation. He also is a firm believer in the manly ideal.

History: He was born in the south, but his parents moved at a very young age to the east. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Morkral Broodfist, Male Dwarf Sorcerer 7
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Chalcedony (40 gp).


Social Check DCs


Raymond Barton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, black shirt, and brown tie. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: Eccentric and domineering, Raymond will drive conversation. As long as the job gets done he does not care how it got done.

History: His mother raised him in a mountain cabin. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Extrovert, Professionalism, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Raymond Barton, Male Human Sorcerer 7
Medium (6'2") Human, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills Deception +2, History +5
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: Brass mug with jade inlays (300 gp).


Social Check DCs


Unvera Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She wears a faded coat and loose pants complete with wide-brimmed hat. Her silver hair is well kept. She has gleaming, smiling amber eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Unvera lived on a farm with her father, near the main road leading to a nearby town. Unvera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wants to raise her children well; and to prove her worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: In love, Family, Adventurer. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Unvera Miggledy, Female Gnome Commoner 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Brakka Thackeray, Female Half-Orc [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, she is an attractive figure. She usually wears her black robe and has her mace always slung over her shoulder. She sports red long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born on a small isolated farm. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Baker for the past few years.

Motivation: Further expansion of business; and she is unsatisfied with her job

Flaws: Terse. Bonds: Attractive, Military, Nature, Job. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Brakka Thackeray, Female Half-Orc Warrior 7
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 7
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Sleight of Hand +0, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +6 / 2d8+3, Ranged +0 / 2d8-3, Grapple +3

Possessions: 7000 sp. Citrine (70 gp). Red-brown spinel (60 gp). Blue quartz (11 gp). Carnelian (70 gp).


Social Check DCs


Hadwisa Paxton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears brown painted combat armor at almost all times and is in decent physical shape. Her brown hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born several months after her father was called into army service. She moved from fad to fad and when she turned 15 she discovered music. After a long history of fighting, Hadwisa and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic, Forgetful. Bonds: Military. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Hadwisa Paxton, Female Human Wizard 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 60 gp. 1 Chain shirt.


Social Check DCs


Kipper Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Bounty Hunter. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Kipper hails from a village terrorized by drow. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Enemies, Immigrant, Has a crush. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Kipper Ironhide, Male Gnome Monk 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Blue star sapphire (1200 gp). Fire opal (1200 gp). Star rose quartz (80 gp). Rhodochrosite (12 gp).


Social Check DCs


Quick On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has no fur. His eyes, though not visible through his cowl, are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. When Quick reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Dyer job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Military. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Quick On the Mountaintop, Male Tabaxi Cleric 10
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 12000 sp. Tiger eye turquoise (5 gp). Coral (60 gp). Blue diamond (5000 gp). Jet (60 gp). Deep blue spinel (600 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered dagger and tarnished shortbow as well. His silver hair is lengthy and is close to two feet long. His eyes are blue and catlike.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Lewis was born the youngest of three triplets. In his 15th year, his parents were killed by a orcs raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he's looking for his big break

Ideals: Fighting. Bonds: Poor, Enemies, Adventurer, Family. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Lewis Suithrasas, Male Half-Elf Fighter 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 11 (+0)7 (-2)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Ryland, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with brown stripes complete with hood, and sports empty pouches on his belt. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly. Bonds: Military, Slave, Immigrant. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Gerald Ryland, Male Human Adept 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp. A roughly beaten golden orb (130 gp). 1 Masterwork Common Melee.


Social Check DCs

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