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NPC Generator

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Advanced [show]


Anverth Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. In his 14th year, his parents were killed by a brigands raid, leaving Anverth alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Ugly, Insane. Bonds: Poor, Military, Mentor, Enemies. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Anverth Fapplestamp, Male Gnome Barbarian 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)9 (-1) 12 (+1)12 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Malachite (5 gp). Amethyst (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Zook Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy blue suit. He has a very tight haircut. His gray eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.

History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zook. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Poor, Enemies. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Zook Nopenstallen, Male Gnome Warrior 9
Small (3'6") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 82 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1500 gp.


Social Check DCs


Melissa Blythe, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown feathered hat and brown clothes. Her brown hair is still thick. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She is the product a well kept family trust fund and as such has never really known need. She was taken as a slave by a traveling circus and forced to perform She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out

Ideals: Justice, Athletic. Bonds: Has a crush, Rich, Slave. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Melissa Blythe, Female Human Cleric 10
Medium (5'1") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 20000 sp. Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Fire opal pendant on a fine gold chain (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pandjed Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His red crest is singed and shortened. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. When Pandjed reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Military. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Pandjed Yarjerit, Male Dragonborn Druid 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 600 gp. Carved bone or ivory statuette (20 gp). Solid gold idol (1000 gp). Old masterpiece painting (2400 gp). Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Willow Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She is wearing the road beaten gear of a warrior. She has a hunchback. Sporting a red mohawk this woman's hair draws a lot of attention. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Halfling conditions. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she wants to meet her childhood hero

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Willow Goodbarrel, Female Halfling Adept 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)16 (+3) 7 (-2)12 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 8
Languages Common, Halfling, Elven, Dwarven, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ilde Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She also is a firm believer in the womanly ideal.

History: She was always a brilliant, if unscrupulous mind. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Halfling compassion; and to prove her worth to the world

Ideals: Logical. Flaws: Racist, Impulsive, Insane. Bonds: Attractive. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Ilde Deepdelver, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Percival Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Percival will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Fighting. Bonds: Rich, Has a crush, Adventurer. Occupation: Baker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Percival Eastaughffe, Male Human Ranger 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)14 (+2) 9 (-1)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Zog Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His brown hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Zog hails from a village terrorized by dire rats. In his 12th year, his parents were killed by a dire rats raid, leaving Zog alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Impeccable. Flaws: Ugly, Insane, Fearful. Bonds: Enemies. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Zog Marleigh, Male Half-Orc Warrior 4
Medium (6'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, History +3
Senses Passive Perception 8
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Ulla Leffery, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She likes to wear ponchos typically of a light blue in addition to tight pants. Her auburn hair is greasy and uncared for. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is almost excessively polite to everyone, even when angry. She is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ulla took refuge in the old dungeon and found the beat up club and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and to unite with her brother

Flaws: Ugly, Insane, Shy, Selfish. Bonds: Poor, Nature. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ulla Leffery, Female Gnome Aristocrat 5
Small (3'0") Gnome, Chaotic Good (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. Obsidian (8 gp). Red spinel (110 gp). Deep green spinel (110 gp).


Social Check DCs

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