Jarsali Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Jarsali abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. She hasn't told them the truth, but wants to settle down with them.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants to get laid
Flaws: Shy. Bonds: Adventurer, Slave, Has a crush, Debt. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 600 sp. Deep green spinel (130 gp). 1 Superior lock.
Gunter Clinton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was granted arcane powers by his dying sister.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, In love, Criminal record. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 37 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Giant, Sylvan, Aquan
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2200 gp. A small bag of saffron. (40 gp). Gold cup set with emeralds (3000 gp). Silver chalice with lapis lazuli gems (150 gp). Large well-done wool tapestry (300 gp).
Tomph Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tight fitting clothing which further accentuates her frame. Her chestnut hair has been sun bleached extensively. She has a dull look in her hazel eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done she does not care how it got done.
History: The child of southern immigrants she idolized her mother. Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's looking for her big break; and expand her business
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Soapmaker
Voice: Australian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp.
Jane Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and a wedding ring on her left hand. She sports white long hair. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with finding treasure.
History: She is a Slaad in disguise. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She became a Soapmaker soon after.
Motivation: To reunite with her absent mother.
Bonds: In love, Job, Adventurer, Family. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 117 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp.
Bimpnottin Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has shaved her head bald. Her eyes are gray and catlike.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a small toy that she constantly fidgets with.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She got away from her former life and has fallen to alcoholism.
Motivation: She is greedy; and her religion dominates her actions
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Rich, Religious. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp. Moss agate (6 gp). Red garnet (70 gp). Tiger eye turquoise (6 gp). Eye agate (6 gp).
Tordrid Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in an above average manner. Her hair, while still mostly golden, has prominent grey streaks. Her green eyes are slightly larger than normal.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As long as the job gets done she does not care how it got done.
History: Gifted from a young age, Tordrid studied abroad. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tordrid fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Professionalism, Gifted. Bonds: Attractive, Religious. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Ombul Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'0" and sports red clothing, slightly heavier than average wear. His white hair is smooth and relatively long. He has gleaming, smiling hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: He has a crush on the local Courier; and wants to open a new tavern
Ideals: Joker. Flaws: Forgetful. Bonds: Rich, Job, Has a crush. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Darkwood Shield.
Zephan Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He is physically well-built. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He is a great chef.
History: Zephan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Wants to open a new tavern; and to be a interpreter again
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1600 gp. Deep green spinel (160 gp). 1 Minor magic item. 1 Minor magic item.
Lezre Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She is wearing the road beaten gear of a warrior. She wears a colorful flower in her chestnut hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Painter, who enjoyed hunting, Lezre was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lezre took refuge in the large cave and found the beat up dagger and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lezre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes her a fraud
Ideals: Fighting, Extrovert. Flaws: Addict, Shy. Bonds: Attractive, Nature. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 14)
Armor Class 11
Hit Points 65 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Giant
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. Brass mug with jade inlays (400 gp). A silver and pearl hairclip (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (8000 gp). Gold dragon comb with red garnet eye (1500 gp). A roughly beaten golden orb (40 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!