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NPC Generator

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Advanced [show]


Quilla Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman wears a tan shirt with thin black vertical stripes and red pants. Her hair is always cut to a buzz. Her eyes are green and beady.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses divination through singing.

History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and she is greedy

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Quilla Ironhide, Female Gnome Commoner 3
Small (3'0") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Chrysoberyl (110 gp). 1 Half-Plate.


Social Check DCs


Seven Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur is beige and curly. His blue eyes peer out from beneath his Stetson pastel hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Gifted from a young age, Seven studied abroad. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted, Logical. Flaws: Sensitive. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Seven Of Clay, Male Tabaxi Rogue 4
Medium (6'3") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Azurite (9 gp). Iolite (40 gp). Aquamarine (1200 gp). Banded agate (9 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Crawford, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear grey pants and tee shirts. He wears his blonde hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Bernard's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Enemies, Religious. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bernard Crawford, Male Human Adept 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Ea Fright, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her dark red hair is heavily combed to the right. Her eyes are likewise white.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To protect her home; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly. Bonds: Guardian, Slave, Immigrant. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ea Fright, Female Tiefling Fighter 1
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Peren Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is cut close to his head. His fierce gray eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and regain custody of his son

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Peren Ofandrus, Male Half-Elf Monk 6
Medium (5'3") Half-Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Golden yellow topaz (1000 gp).


Social Check DCs


Barfa Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has a white handlebar mustache and slicked back white hair. His eyes are green and beady.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and his religion dominates his actions

Ideals: Gifted, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Barfa Gentry, Male Half-Orc Commoner 3
Medium (5'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. Jasper (70 gp).


Social Check DCs


Falkrunn Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her nunchaku ready. She has a very tight haircut. She has blue eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of western immigrants she idolized her father. Falkrunn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Falkrunn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She seems to be bored by most things; and she is content

Ideals: Fighting. Flaws: Mundane. Bonds: Slave, Immigrant, Nature. Occupation: Bellfounder

Voice: Scandinavian accent

Attributes [hide]

Falkrunn Balderk, Female Dwarf Warlock 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp.


Social Check DCs


Ombul Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Gifted from a young age, Ombul studied abroad. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Ombul Stoutbridge, Male Halfling Expert 15
Small (3'1") Halfling, Neutral Evil (CR 15)
Armor Class 14
Hit Points 79 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)6 (-2) 16 (+3)12 (+1)
Skills Animal Handling +8, Insight +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). Silver chalice with lapis lazuli gems (80 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Silver chalice with lapis lazuli gems (80 gp). Old masterpiece painting (2200 gp). Brass mug with jade inlays (400 gp). Black velvet mask with numerous citrines (80 gp). Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Guard. His fur is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: Many drow want him driven away; and a deep hatred of drow

Ideals: Fighting. Bonds: Enemies, Immigrant, Rich. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Quick On the Water, Male Tabaxi Paladin 10
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 77 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)8 (-1) 15 (+2)15 (+2)
Skills Deception +6, Insight +6
Senses Passive Perception 12
Languages
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1500 gp. Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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