Fragrant On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown vest and prefers pastel and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown fur is smooth and relatively long. She has gleaming, smiling green eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She believes the world needs to unite to get rid of dire rats once and for all.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Fragrant was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Fragrant's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Fragrant and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. Deep blue spinel (1400 gp). Jasper (70 gp). Violet garnet (1400 gp). Zircon (70 gp). Obsidian (16 gp). Blue quartz (16 gp).
Gynnie Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her glaive. Her brown hair, when down, is lengthy. Her eyes are violet and catlike.
Personality: Aggressive, abrasive, and angry, Gynnie embodies much of what other species detest in the Halflings. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was taken from her home at a very young age. She struck the Mercenary job and began her own company from there.
Motivation: Money/treasure; and she is greedy
Flaws: Antagonistic. Bonds: Slave, Job, Rich. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 13)
Armor Class 16
Hit Points 41 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 21 (+5) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Giant
Attacks Melee +3 / 4d4-1, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Coral (140 gp). Onyx (30 gp). Aquamarine (1500 gp). Peridot (30 gp). Chrysoberyl (140 gp). Lapis lazuli (10 gp). Black opal (800 gp). Onyx (30 gp). 1 Medium magic item.
Caramip Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has moderate length golden hair. Her eyes, though not visible through her cowl, are blue.
Personality: Overbrimming with self-confidence, Caramip isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She uses divination through singing.
History: Caramip was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 78 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +3
Possessions: 2100 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved bone or ivory statuette (100 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). A small bag of saffron. (100 gp).
Anakis Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath her clothing is a huge mess of scar tissue. She wears a small hat to cover her moderate length black hair. She is baby faced.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. A true patriot, Anakis would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Anakis was born in the south. At a young age she loved to build and create. Her father was a soldier and died while she was still young. Anakis was left her father's suit of armor and trained in its use and care. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure
Ideals: Persistence. Flaws: Greedy. Bonds: Rich, Slave, Military. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 9)
Armor Class 8
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 6 (-2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
Possessions: 2000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Vadania Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her moppish brown hair is in a traditional bowl cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Energy wise she seems alert and responsive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Cleric school at a young age so that she could practice her divine talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vadania fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism, Gifted. Bonds: Attractive. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Half-Plate.
Mara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered rapier and tarnished ceremonial dagger as well. Her hair is short and brown. She is baby faced.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Mara lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Banker soon after.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Attractive, Job, Family. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Harvest Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her otherwise smooth face is marked with small tiny scars.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Harvest studied abroad. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Shy. Bonds: Family, Immigrant, Enemies. Occupation: Stylist
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp. Tourmaline (160 gp). 1 Masterwork Common Melee.
Hunter Barclay, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, brown, dusty cloak. His clothes are grease stained in places. His silver hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.
History: The child of eastern immigrants he idolized his mother. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the east, certain he would find work there.
Motivation: To find somewhere to settle down; and he is content
Ideals: Gifted. Flaws: Mundane, Addict. Bonds: Poor, Immigrant, Attractive. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Emma Blakely, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She has moderate length red hair. She has brown eyes.
Personality: She is irascible and easily irritated. She is able to fit into much smaller and tighter spaces than normal.
History: The child of a Carter, who enjoyed hunting, Emma was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: To reunite with her old friends; and balancing her hectic life and new stableman responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 18 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1700 gp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Gold dragon comb with red garnet eye (900 gp). A necklace of small pink pearls (5000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Silver chalice with lapis lazuli gems (130 gp). Gold dragon comb with red garnet eye (900 gp).
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