Falkrunn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female has a large grey mantle and cape that has been intricately interwoven into her green robe. She is tall, broad shouldered and powerfully built. Her hair is short and blonde. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A powerful slaver made her what she is. She has had some formal dancing training, and achieved minor success. After a long history of fighting, Falkrunn and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Passionate, Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 60 gp. 1 Magnifying glass.
Emerald Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is generally shirtless and showing off her tattooed chest. She wears a broad hat to cover her moderate length brown fur. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is obsessed with her god.
History: Emerald was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She went to a religious school and was inspired by the priests there in charitable deeds. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly. Bonds: Enemies, Religious, Poor, Adventurer. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 78 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 210 pp. Blue quartz (11 gp). Black pearl (1300 gp). Black opal (1100 gp). Chrysoberyl (50 gp). Violet garnet (1300 gp). Silver pearl (50 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Idea, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and muscular, this northern man very much looks the part of a Shoemaker. His white hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. As long as the job gets done he does not care how it got done.
History: Merihim hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp.
Reynard Compton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His moppish golden hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Reynard lived on a farm with his father, near the main road leading to a nearby town. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Family. Occupation: Stylist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. 1 Chain shirt.
Anne Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman wears just a white suit. Her clothes are grease stained in places. Her hair, while still mostly golden, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a Adventurer, her father struggled to pay the bills. Anne was born on a far southern island where she grew up under the tutelage of her father, an expert Sage. She was granted divine powers by her dying sister.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Black pearl (900 gp). Sard (30 gp). Blue quartz (6 gp).
Nyx Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears dark leathers with embroidery. With bright auburn hair. Her fierce gray eyes like to dwell on things.
Personality: She will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Nyx grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: She would like to get married and retire; and to settle down with her crush
Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Has a crush. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 109 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Draconic, Auran
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
Possessions: 1000 pp. Rose (50 gp). Jade (90 gp). Azurite (15 gp). Red garnet (90 gp). Lapis lazuli (15 gp). Chalcedony (50 gp). Chrysoberyl (90 gp). Jade (90 gp). Deep green spinel (90 gp). Brown-green garnet (90 gp). Azurite (15 gp). Chalcedony (50 gp). Freshwater pearl (15 gp). Smoky quartz (50 gp).
Jak Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears bulky red painted plate armor. He wears his chestnut hair up in a very large beehive style do. His amber eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Butcher, Jak learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and an old rival family wants him found
Ideals: Logical. Flaws: Shy. Bonds: Job, Family, Adventurer. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Gnome, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Deep blue spinel (900 gp). Star rose quartz (60 gp). Banded agate (7 gp).
Leaf In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown shirt with thin tan vertical stripes and white pants. His lavender fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Ruler.
Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 17000 cp.
Mozû Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp.
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