Keyleth Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She likes to wear blue tank tops with black skirt. Her whole body is exceptionally muscular. She has wavy red hair. This gray eyed northerner is not easily forgotten.
Personality: Keyleth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a habit of throwing herself into exceedingly dangerous situations.
History: When she was but 4 years old her parents immigrated from the north. At some point she was captured by goblins and was tortured. After several years of this she finally managed to escape. She moves from town to town, unable to find a place to settle.
Motivation: She wants revenge against goblins; and a deep hatred of goblins
Ideals: Extrovert. Flaws: Impulsive. Bonds: Immigrant, Slave, Enemies. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Terran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fighting clothing, which leaves very little to the imagination. She has styled her beige fur well, parting it to the right. Her eyes, though not visible through her cowl, are green.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sun lived on a farm with her father, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Sun's homeland. Sun decided to take the middle way and become a bodyguard. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: Rhodochrosite (14 gp). Jade (140 gp). White pearl (140 gp).
Dynamic Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her fur is greying and her face has many wrinkles. She has gleaming, smiling copper eyes.
Personality: She is a Sellsword first and foremost. She believes firmly that knowledge should be universal. Flattery will make her almost putty in your hands.
History: Dynamic was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Sellsword hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Selfish. Bonds: Poor, Job, Adventurer, Slave. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 180 gp.
Morthos Talent, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. He is bristling with hidden weapons, mostly hammers and falchions. He keeps his long blue hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Disease. Bonds: Criminal record, Attractive, Rich. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Masterwork Common Melee.
Ellyjoybell Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is generally well dressed albeit a few years behind the times. Her whole body is exceptionally muscular. Her blonde hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born at the edge of vast mountains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to travel the world and help people.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and wants to work out more often
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Immigrant, Nature. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 8)
Armor Class 11
Hit Points 97 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1500 gp. Jet (60 gp).
Nyx Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this eastern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her white hair up in a very large beehive style do. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Her tongue was cut out and she uses sign language. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When she was but 4 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She left for the east, certain she would find work there.
Motivation: Retire the richest woman in the east; and wants to work out more often
Ideals: Entrepeneur, Athletic, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 18000 sp. 1 Masterwork Light wooden shield.
Dagnal Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she very much looks the part of a Fisher. Her long black hair reaches down to her waist. She is very pretty but has cold, dead eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Stableman, but doesn't like to broadcast it.
Motivation: She feels that her past leaves her morally obligated to help; and further expansion of business
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive, Criminal record. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 180 gp. 1 Breastplate.
Riswynn Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light grey in addition to tight pants. Her hair, while still mostly silver, has prominent grey streaks. She has a tattooed face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the south, but her parents moved at a very young age to the north. Riswynn was born on a far southern forest where she grew up under the tutelage of her mother, an expert Mason. She now spends her time doing works of charity.
Motivation: Find a way to reverse the transformation of her brother; and she is unsatisfied with her job
Ideals: Justice, Philantrophist. Bonds: Job, Immigrant, Family. Occupation: Mason
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Duergath Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. He has a brown handlebar mustache and slicked back brown hair. His eyes are brown and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Duergath hails from a village terrorized by dire rats. He worked as a nervous Glassblower and found it very stressful. He has since lost track of the people in his past.
Motivation: Wants to have a good time and be beloved; and revenge
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Enemies, Family. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 8
Hit Points 79 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Undercommon, Celestial
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: Hematite (14 gp).
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