Delebean Welber, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delebean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Mayor
Voice: German accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 9000 cp. Red spinel (120 gp). 1 Minor magic item.
Delg Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is physically well-built. His white hair is lengthy. His face is scarred and worn.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Delg studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A deep hatred of brigands; and many brigands want him driven away
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Enemies, In love. Occupation: Laborer
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Masterwork Uncommon Weapon.
Koth Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He has styled his white hair well, parting it to the right. His violet unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: A powerful necromancer made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. During his travels, Koth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Koth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Koth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Mentor, Job, Rich. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp.
Three In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and is typically in her Layabout uniform. Her fur is lavender, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Energy wise she seems alert and responsive.
History: Three hails from a village terrorized by drow. Through the years after Three was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Three's father didn't care for her much, and the feeling was mutual. She tends to her Layabout job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Gardener uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His eyes are a pleasant amber.
Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job, Nature. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 7 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 120 gp. Banded agate (11 gp).
Baern Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is physically well-built. He has dyed his greying golden hair a little too much giving a sharp golden color. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and expand his business
Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Job. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 10 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp.
Eggren Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'1" and wears a custom-built plate barding that's adorned with green lining and desert motifs. Her left leg appears badly burned and disfigured. Her white crest is knotted and matted. She wears crescent spectacles with a black brim.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She never wears the same outfit twice, unless she absolutely has to.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her dancing dream.
Motivation: Further expansion of business.
Ideals: Persistence, Artistic, Gifted. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 14)
Armor Class 12
Hit Points 117 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Tourmaline (160 gp). Onyx (60 gp). Blue star sapphire (1300 gp). Jet (160 gp). Coral (160 gp). Alexandrite (1000 gp). Brown-green garnet (160 gp). Azurite (7 gp). White pearl (160 gp). Star rose quartz (60 gp). Carnelian (60 gp). 1 Medium magic item.
Kerkad Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western man wears tattered old clothes. He has styled his gold crest well, parting it to the left. His gold eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Kerkad was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 280 gp. 1 Good lock.
Emerald Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman sports pastel clothing, slightly heavier than average wear, and sports empty pouches on her belt. Her long cinnamon fur is drawn into a two foot long braid. Her eyes are yellow and she is always smoking a pipe.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Masseuse arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and many orcs want her driven away
Flaws: Antagonistic, Addict. Bonds: Attractive, Rich, Enemies. Occupation: Masseuse
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 600 sp. 3 Holy water.
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