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NPC Generator

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Advanced [show]


Cumpen Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Sailor. She wears her brown hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is irascible and easily irritated. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was born on a small isolated farm. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has since lost track of the people in her past.

Motivation: Wants to raise her children well.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Nature, Religious. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Cumpen Rofferton, Female Gnome Aristocrat 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 340 gp.


Social Check DCs


Menny Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She sports a flattop hair cut. She has hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Menny grew up listening to her mother's many stories. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and meet up once more with her childhood friend

Flaws: Insomniac, Impulsive. Bonds: Poor, Adventurer, In love. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Menny Fabblestabble, Female Gnome Monk 1
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)7 (-2) 10 (+0)15 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 80 gp.


Social Check DCs


Mozikth Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He is portly but not overly obese. His blue crest is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He married young, but lost his spouse to brigands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against brigands; and he is content

Flaws: Racist, Mundane, Depressed. Bonds: Attractive, Enemies. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Mozikth Ebynichtomonis, Male Dragonborn Fighter 2
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hoshgrish Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt. He has moderate length silver hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Hoshgrish is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Hoshgrish was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting, Extrovert, Justice. Flaws: Ugly. Bonds: Family. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Hoshgrish Livingstone, Male Half-Orc Adept 7
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 17 (+3)3 (-4)
Skills Intimidation -1, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 200 gp.


Social Check DCs


Naeris Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely blue suit with brown socks and a vest with buckled shoes. His red hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Naeris lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Elven conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and doesn't want to be a barkeep and was forced into it by his family

Flaws: Ugly, Antagonistic, Racist. Bonds: Slave, Family. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Naeris Xiloscient, Male Elf Sorcerer 2
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)11 (+0) 9 (-1)8 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 150 gp. Amber (140 gp).


Social Check DCs


Right-Handed Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports brown clothing, slightly heavier than average wear. His orange fur has been sun bleached extensively. His half smiles and copper eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: Right-Handed was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found; and he desires power and/or immortality

Ideals: Gifted. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Right-Handed Wing, Male Tabaxi Druid 10
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Draconic, Giant, Infernal
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1600 gp. Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).


Social Check DCs


Susannah Sherwood, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy chestnut hair. Her green eyes peer out from beneath her small brown hat.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not believe in violence as a means to an end. She is a dedicated Weaver but believes her peers are too gung-ho.

History: She was born at the edge of vast forest. Her father took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She seems to be bored by most things; and money/treasure

Ideals: Passionate, Pacifist. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Susannah Sherwood, Female Human Wizard 11
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 1700 gp.


Social Check DCs


Chay Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a tight red one piece outfit complete with pants, hood, and a cape, and is pretty ugly. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Blacksmith in town.

History: Sold as a small child to a slaver, Chay was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Chay Wildheart, Male Halfling Druid 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: Sardonyx (20 gp). Alexandrite (1600 gp).


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long orange fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Pelt has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down.

Ideals: Optimist. Flaws: Insomniac, Addict, Disease. Bonds: In love. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Pelt In the Wind, Male Tabaxi Commoner 8
Medium (5'3") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)18 (+4) 13 (+1)16 (+3)
Skills Acrobatics +5, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +7

Possessions: 1600 gp.


Social Check DCs

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