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NPC Generator

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Advanced [show]


Nithther Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. He has moderate length silver crest. His half smiles and red eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of western immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends.

Bonds: Rich, Immigrant, Attractive, Family, Adventurer. Occupation: Weaver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nithther Turnuroth, Male Dragonborn Warrior 3
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Salasar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears green leather gloves, a green jacket, and tight pants. He sports a flattop crest cut. His red eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. The war was a terrible time for him, and Salasar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north, but his parents moved at a very young age to the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.

Motivation: He wants revenge against illithids.

Flaws: Depressed. Bonds: Enemies, Military, Immigrant, Rich. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Salasar Skaarzborroosh, Male Dragonborn Druid 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Vlorn Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a white armored body suit, with a simple green line shooting up and back down and is in decent physical shape. His hair is short and auburn. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Vlorn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Crown-heir, Vlorn learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. He struck the Crown-heir job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Joker, Artistic. Bonds: Military, Job. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Vlorn Littlefoot, Male Halfling Expert 8
Small (3'3") Halfling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 31 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)18 (+4) 9 (-1)14 (+2)
Skills Insight +2, Religion +7
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Terran, Auran, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Delre Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. She carries a battered shortbow and tarnished falchion as well. She wears a feathered hat to hide her balding. Her ears are large.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She pushes her goals aggressively. She is also a coward if confronted.

History: Sold as a small child to a slaver, Delre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Mundane, Fearful. Bonds: Mentor. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Delre Rumnaheim, Female Dwarf Warrior 4
Medium (3'9") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)12 (+1) 15 (+2)7 (-2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 45000 sp. 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Breastplate. 1 Breastplate.


Social Check DCs


Beleth Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a black collared shirt and yellow skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. Her blue hair is drawn into a tight pony tail with a card scrunchie. Her fair skin shows little sign of her aristocratic breeding.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is lazy, self-centered, vain, and jealous.

History: Beleth hails from a village terrorized by illithids. She found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends.

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Enemies, Adventurer. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Beleth Intellect, Female Tiefling Expert 7
Medium (5'3") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Kelter Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing. He is muscular with a powerful set of arms. His hair is short and silver. His eyes are brown.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: Kelter hails from a village terrorized by dire rats. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Gifted. Flaws: Impulsive. Bonds: Enemies, Job, Rich. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Kelter Hilltopple, Male Halfling Warrior 16
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 106 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +5, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2

Possessions: 12000 gp. Aquamarine (500 gp). Pink pearl (150 gp). Deep blue spinel (500 gp). Rich purple corundum (1100 gp). Chrysoprase (50 gp). Blue star sapphire (1100 gp). Chalcedony (50 gp). White pearl (150 gp). Deep green spinel (150 gp). Jade (150 gp). Coral (150 gp). Alexandrite (500 gp). Banded agate (12 gp). Pink diamond (3000 gp). Banded agate (12 gp). Eye agate (12 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Moss agate (12 gp). Brown-green garnet (150 gp). Chrysoprase (50 gp). 1 Medium magic item.


Social Check DCs


Bree Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is short and silver. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Bree hails from a village terrorized by dire rats. She was an athlete and attended two major summer competitions. She never won. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of dire rats; and a need for knowledge about a nearby landmark

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Bree Honeypot, Female Halfling Paladin 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 4 (-3)11 (+0)
Skills Insight -1, Investigation +3
Senses Passive Perception 7
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Maegan Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a lot of dark rich colors, with gold accents. Beneath her clothing is a huge mess of scar tissue. She wears her hair in dreadlocks. She has gleaming, smiling amber eyes.

Personality: Confrontational and typically high on some drug or another. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's since become an addict/alcoholic.

Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure

Flaws: Addict. Bonds: Attractive, Slave, Immigrant, Mentor. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Maegan Brightmoon, Female Halfling Ranger 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp.


Social Check DCs


Zaffrab Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He carries with him a set of monstrous two handed axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.

Personality: He speaks before he thinks and is too direct. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Zaffrab grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Flaws: Impulsive, Hedonist. Bonds: Adventurer, Criminal record. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zaffrab Munggen, Male Gnome Warlock 3
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)18 (+4) 9 (-1)13 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Celestial, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: Just what you see.


Social Check DCs

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