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NPC Generator

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Advanced [show]


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his shield always slung over his shoulder. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a butterfly on it. His orange fur is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Shepherd profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Shy, Mundane. Bonds: Job, Rich. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Gale In the Wind, Male Tabaxi Warrior 12
Medium (5'11") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 60 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Performance +5, Survival +7
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Red garnet (90 gp). Banded agate (8 gp). Red spinel (90 gp). Silver pearl (90 gp). Red-brown spinel (90 gp). Malachite (8 gp). Chrysoprase (60 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Callybon Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her blonde hair is cut short. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is irascible and easily irritated. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Callybon lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Healer

Voice: Whispers

Attributes [hide]

Callybon Horcusporcus, Female Gnome Rogue 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 8 (-1)17 (+3)
Skills Nature +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Eleanor Skelton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears brown painted combat armor at almost all times. Her silver hair is lengthy. She has several tiny aquamarine earrings on each ear.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She comes from a rich western family. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.

Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Rich. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Eleanor Skelton, Female Human Rogue 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)13 (+1) 11 (+0)8 (-1)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Rock crystal (70 gp).


Social Check DCs


Kite Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'6" and dresses like a well dressed Sailor does. His left hand appears badly burned and disfigured. His black fur is smooth and relatively long. He has gleaming, smiling yellow eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Tailor, but he got bored and became a Sailor. He became a Sailor soon after.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Ideals: Joker, Fighting. Flaws: Emotional. Bonds: Job. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Kite Thunder, Male Tabaxi Commoner 2
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)13 (+1) 11 (+0)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp. 1 Breastplate.


Social Check DCs


Salasar Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His crest is cut close to his head. His gold eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Disease, Insane. Bonds: Rich, Military. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Salasar Phrahdrandon, Male Dragonborn Expert 6
Medium (6'7") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Druuk Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Druuk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Bellfounder again; and he'd like to take his coworkers down a peg

Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Druuk Cotton, Male Half-Orc Ranger 16
Medium (6'4") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 103 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)5 (-3)
Skills Nature +6
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 7000 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Old masterpiece painting (2400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Fragrant Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears brown painted combat armor at almost all times. His beige fur is heavily combed to the left. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: Fragrant was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a merchant again

Ideals: Pacifist. Flaws: Addict. Bonds: Poor, Job. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fragrant Fang, Male Tabaxi Ranger 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)9 (-1) 10 (+0)4 (-3)
Skills Nature +3, Survival +4
Senses Passive Perception 10
Languages
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Red-brown spinel (50 gp). Deep blue spinel (600 gp). Rock crystal (40 gp). Carnelian (40 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Rimple Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane, Racist. Bonds: Religious. Occupation: Armorer

Voice: American accent

Attributes [hide]

Rimple Beren, Male Gnome Warlock 2
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Terran, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 70 gp. Deep green spinel (120 gp).


Social Check DCs


Takra Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized emerald on his right hand. His silver hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of giants once and for all.

History: He was born several months after his father was called into army service. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by giants. Takra was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants; and many giants want him driven away

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies, Military. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Takra Shirley, Male Half-Orc Wizard 11
Medium (6'5") Half-Orc, Lawful Good (CR 11)
Armor Class 11
Hit Points 75 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 19 (+4)6 (-2) 11 (+0)9 (-1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 170 pp. Deep green spinel (80 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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