Kristryd Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is typically in her Stylist uniform. Her moppish brown hair is in a traditional bowl cut. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Kristryd embodies much of what other species detest in the Dwarves. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to loving parents in a slum to the north. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kristryd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kristryd. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Job, Criminal record, Poor, Enemies. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Mindartis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with black pants. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Mindartis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's repulsed by the PC; and doesn't want to be a mortician and was forced into it by his family
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4
Possessions: 9000 sp.
Hork Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy black hair. He is baby faced.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Athletic, Optimist, Entrepeneur. Bonds: Attractive, Slave. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. 1 Masterwork Heavy wooden shield.
Lance Hayley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He has a very tight haircut. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Lance lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal poetry training, and achieved minor success. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.
Motivation: To unite with his brother.
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Painter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Glim Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Glim isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Pacifist, Logical. Flaws: Ugly. Bonds: Military. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +4
Possessions: 150 gp. White pearl (140 gp). 1 Masterwork Musical instrument.
Portia Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female sports red clothing, slightly heavier than average wear. She is tall, broad shouldered and powerfully built. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not believe in violence as a means to an end. She is a dedicated Bather but believes her peers are too gung-ho.
History: She got into the Bather business at a young age. She has chosen to use the inheritance that was left to her frivolously. She became a Bather soon after.
Motivation: Balancing her hectic life and new Bather responsibilities is difficult; and she's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Alexandrite (800 gp). Rock crystal (30 gp).
River Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Bounty Hunter. His fur is short and beige. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He inherited the family business which he has now maintained for 7 years.
Motivation: To protect his home; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Athletic. Flaws: Addict, Fearful. Bonds: Immigrant, Job, Guardian. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2600 gp. Moonstone (20 gp). Moonstone (20 gp). Moonstone (20 gp). Lapis lazuli (15 gp). Black opal (1000 gp). Rhodochrosite (15 gp). Coral (60 gp). 1 Minor magic item.
Giselle Bradley, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A deeply religious woman she believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Crown-heir business at a young age. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Crown-heir.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Religious, Job. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 27000 cp. 1 Minor magic item.
Merla Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a card on it. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: Merla wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born the only child of a wealthy merchant. She found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and to prove her worth to the world
Ideals: Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
