Nogu Eastaughffe, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She has a slight overbite and is overall scrawny. She wears a deerstalker hat to hide her balding. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.
History: Nogu was born in the north. At a young age she loved to build and create. Cursed with unlife at a very young age, Nogu has worked very hard to control her curse. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Pacifist, Persistence. Flaws: Disease. Bonds: Attractive, Family. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Infernal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 200 gp. Aquamarine (700 gp).
Maiathah Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, and she perpetually has her warhammer ready. She has no hair. She wears large thick round spectacles.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her father raised her in a mountain cabin. A freak accident while working with her Body Guard mother left her crippled. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's attracted to the PC.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Has a crush, Nature. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.
Tordrid Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is cut short. She is very pretty but has cold, dead eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tordrid fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Disciplined. Bonds: Attractive, Religious. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp.
Odo Paxton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his glaive ready. His white hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Violet garnet (300 gp). 1 Silk rope.
Helen Shelley, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair has been sun bleached extensively. She wears large thick round spectacles.
Personality: She is a hateful person. She taunts others and blames them for her problems. She uses divination through singing.
History: Her mother raised her in a mountain cabin. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted psionic powers by her dying brother.
Motivation: She's repulsed by the PC; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Mentor. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Zircon (50 gp).
Antinua Othronus, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her golden hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Antinua was born in the south. At a young age she loved to build and create. She dropped out of school before completing her studies. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical, Persistence. Flaws: Insane, Sensitive. Bonds: Attractive. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 sp. Alexandrite (1600 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.
Maiathah Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. Her whole body is exceptionally muscular. She has wavy white hair. She has brown eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. A few years later when the east was not economically sound they moved to her current location. She has since lost track of the people in her past.
Motivation: To reunite with her absent father; and find a way to reverse the transformation of her sister
Flaws: Depressed. Bonds: Rich, Immigrant, Family, Religious, Enemies. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 pp.
River Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time, and sports empty pouches on his belt. His gray fur is thinning but still full. His eyes are likewise copper. His teeth are white and perfect.
Personality: River hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He feeds upon the attention of others.
History: Born in the east his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.
Motivation: He loathes his own lifestyle; and to be a fisher again
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 44 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +8
Possessions: 600 pp. Onyx (70 gp). Black pearl (500 gp). Golden pearl (120 gp). Aquamarine (500 gp). Chalcedony (70 gp). Black pearl (500 gp). Jade (120 gp). Deep green spinel (120 gp). 1 Medium magic item.
Varis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Varis was born on a far eastern desert where he grew up under the tutelage of his father, an expert Bowyer. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Addict, Shy. Bonds: Enemies, Rich, Immigrant. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Celestial, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!