Hillanot Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she usually wears her green robe and has her hand crossbow always slung over her shoulder. She wears her green crest down. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She will rave to anyone who will listen. As long as the job gets done she does not care how it got done.
History: She is a Lamia in disguise. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Since then, she has sought to make the best of life.
Motivation: A deep hatred of giants; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Optimist. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp. Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). A delicate silver chain set with a tourmaline (80 gp).
Lone In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He carries a battered shortbow and tarnished sai as well. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Joker. Flaws: Shy, PTSD. Bonds: Rich. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 43 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 210 pp.
Elysande Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has a slight overbite and is overall scrawny. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are brown and beady.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born in the south, but her parents moved at a very young age to the north. Her childhood dream was to be a Shipwright, but she was a colossal failure. She left for the south, certain she would find work there.
Motivation: Sabotage a competitor.
Flaws: Ugly, Depressed. Bonds: Criminal record, Immigrant, Job. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Aura Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'10" and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. His yellow fur is braided into rings. His eyes are hazel and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Aura was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Aura and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 19)
Armor Class 10
Hit Points 119 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 5d8+4, Ranged +6 / 5d8+0, Grapple +7
Possessions: 8000 gp. Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Black velvet mask with numerous citrines (180 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (2300 gp). Gold music box (1000 gp). Fire opal pendant on a fine gold chain (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Medium magic item.
Elaim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor, and carries pickaxes. His red hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He struck the Fisher job and began his own company from there.
Motivation: To find somewhere to settle down; and to reunite with his absent mother
Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Job, Military, Family. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.
Korfel Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in an above average manner. His white hair is braided into rings. He has gleaming, smiling gray eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Korfel was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Korfel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (800 gp).
Jelenneth Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her monstrous two handed axe. She has chestnut hair. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jelenneth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Gyula, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with broad hat. With bright silver hair and a scraggly beard. His eyes are blue.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also hits on women, regardless of circumstances.
History: He was born to a criminal king-pin and mafia family A freak accident while working with his Marshal mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Disease. Bonds: Poor, Has a crush, Criminal record. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Azurite (16 gp). 1 Darkwood Shield.
Gurdis Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown wide-brimmed hat and brown clothes. She has a moderate pudge and is not very fit. Her red hair is lengthy and is close to two feet long. Her eyes are violet.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Around other people she will do her best to conceal her emotions and appear jolly.
History: She comes from a rich western family. Her first spouse was a Fisher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Regain custody of her son; and to clean up the streets
Flaws: Shy. Bonds: Adventurer, Rich, Family, Guardian. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 114 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 20 (+5) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnome, Draconic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Hematite (4 gp). Blue star sapphire (400 gp). Fire opal (400 gp). Silver pearl (50 gp). Silver pearl (50 gp). Obsidian (4 gp). Carnelian (80 gp). Tourmaline (50 gp). Sard (80 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
