Antinua Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is renowned for her bright blue dresses and hats. Her white hair is braided into rings. This violet eyed northerner is not easily forgotten.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a bit of a xeno-phobe, disliking non-Elves.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Antinua took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 10 years.
Motivation: A strong sense of loyalty to Halfling people; and doesn't want to be a sage and was forced into it by her family
Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Job, Family. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 106 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Sard (20 gp). Obsidian (7 gp). Amber (40 gp). Alexandrite (1000 gp). Black star sapphire (1300 gp). Sard (20 gp). Black pearl (1000 gp). Emerald (1300 gp). Deep blue spinel (1000 gp). Smoky quartz (20 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lezre Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears rags and sports a simple walking cane. She has a hunchback. With bright brown hair. Her eyes are amber and she is always smoking a pipe.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Merchant, her mother struggled to pay the bills. At a young age her mother died while driving off some giants. Her father being the stubborn sort decided to stay and helped train her in flail use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lezre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to meet her childhood hero.
Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Enemies. Occupation: Scribe
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Geoffrey Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He has wavy blonde hair. His blue eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job.
Flaws: Insomniac, Disease. Bonds: Rich, Job, Family. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 96 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 19 (+4) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 800 gp. Red garnet (120 gp). Onyx (30 gp). Moonstone (30 gp). Moss agate (11 gp). Golden yellow topaz (1300 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item.
Efferil Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large tan mantle and cape that has been intricately interwoven into his yellow robe. His moppish blonde hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.
History: The child of a Healer, who enjoyed hunting, Efferil was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Disease, Lazy. Bonds: Nature, Has a crush, Adventurer. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 4 (-3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Alchemist’s fire. 1 Tanglefoot bags. 5 Acid flasks.
Williamina Wentworth, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey cloak and cross-gartered blue stockings. She has wavy golden hair. Her brown eyes dart from person to person to random spaces in the air.
Personality: She hates Humans with a passion. As such she is filled with self loathing. The war was a terrible time for her, and Williamina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Williamina and her spouse have recently divorced.
Motivation: Tabaxi compassion; and she wants nothing more than to rejoin the army
Flaws: Racist, Depressed, Antagonistic. Bonds: Attractive, Military. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 gp.
Smoking Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who prefers to wear pastel clothing when he does not wear armor, he is not a threatening figure. His orange fur is unkempt and raggedy. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful slaver made him what he is. His childhood dream was to be a Detective, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and to prove his worth to the world
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Mentor. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 26 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Alexandrite (500 gp). Chrysoprase (30 gp). Moss agate (5 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item.
Ombul Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a red cloak and cross-gartered green stockings. He has a small bristly mustache and wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Ombul isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a crush on the local Body Guard; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Poor, Has a crush. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 4 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp.
Nykkan Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears black painted combat armor at almost all times. His blue crest is long and unkept. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.
History: Nykkan lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 29 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1100 gp.
Jabbie Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is long and unkept. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Locksmith, but he got bored and became a Sculptor. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Ugly, Shy, Impulsive, Antagonistic. Bonds: Job, Rich. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
