Kabbarg Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing a long, black, dusty cloak. Her golden hair is unkempt and raggedy. She wears a mask on her face.
Personality: She speaks before she thinks and is too direct. She also hits on women, regardless of circumstances.
History: She was born blind and as such lacked many opportunities for work. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants a kiss.
Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Has a crush, Nature. Occupation: Mortician
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 cp. 1 Masterwork Musical instrument.
Gynnie Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red costume with the symbols of luck on her torso. She is portly but not overly obese. Her black hair is slicked back into a classic pompadour. She has several tiny aquamarine earrings on each ear.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Gynnie was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Gynnie's father didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Artistic, Joker. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Undercommon, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Windy Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her pickaxe ready. She has yellow fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a very good compulsive liar and kleptomaniac.
History: She was always a brilliant, if unscrupulous mind. Windy was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Windy decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is not mentally stable, and does not behave rationally; and a rival would like her out of the picture
Ideals: Fighting, Logical. Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Blue quartz (4 gp). Aquamarine (700 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item.
Tharivol Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a tan armored body suit, with a simple yellow line shooting up and back down. His skin is also unnaturally pale. His brown hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined, Gifted. Flaws: Ugly, Insane. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hamil Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the west. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Masseuse
Voice: Spanish accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
Flask Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a worn and beaten armor. Her white fur is heavily combed to the left. Her yellow eyes dart from person to person.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Flask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her first spouse was a Bellfounder, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter; and to unite with her brother
Flaws: Emotional, Hedonist, Disease. Bonds: Family. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1200 gp. Golden pearl (80 gp). Jasper (50 gp). White opal (1100 gp). Rose (50 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item.
Quarethon Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length gold crest. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Quarethon grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and to get a good night's sleep
Ideals: Gifted, Joker. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 22 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Freshwater pearl (9 gp). Aquamarine (1100 gp). Violet garnet (1100 gp). Hematite (9 gp). Brown-green garnet (50 gp). Emerald (900 gp). Blue quartz (9 gp). Chalcedony (50 gp). Freshwater pearl (9 gp). Tiger eye turquoise (9 gp).
Havilar Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a perfectly clean shirt and pair of pants. She keeps her gold crest in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic woman, Havilar's first love is herself. Her second love is also herself. She is frequently practicing swordplay.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Her mother was very strict, and drilled into her lessons on being the perfect lady. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Military, Religious, Enemies. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 32 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 11000 sp. Large well-done wool tapestry (200 gp). 1 Minor magic item.
Unvera Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this woman has the majority of her body covered in plate. Her chestnut hair, when down, is lengthy. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She believes the world needs to unite to get rid of brigands once and for all.
History: Unvera was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: A deep hatred of brigands; and she's looking for her big break
Flaws: Depressed. Bonds: Enemies, Poor, Adventurer. Occupation: Courier
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
