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NPC Generator

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Advanced [show]


Odorr Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears black trousers with white and green striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his chestnut hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a brothel owner, Odorr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odorr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odorr. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Bonds: Attractive, Adventurer, Criminal record, Mentor, Debt. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Odorr Upton, Male Half-Orc Rogue 2
Medium (6'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Fonkin Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting blue shirt and pants. His tied-back hair is auburn. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Healer profession.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.

Motivation: A deep hatred of illithids; and doesn't want to be a beggar and was forced into it by his family

Bonds: Family, Job, Military, Rich, Enemies. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Fonkin Maekkelferce, Male Gnome Wizard 10
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1300 gp. Golden pearl (60 gp). Moss agate (5 gp). Bloodstone (50 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Brown-green garnet (60 gp). Aquamarine (1500 gp). Amber (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Fate, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black armored body suit, with a simple brown line shooting up and back down. His silver hair is greasy and uncared for. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. Cressel is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Painter and found it very stressful. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Cressel Fate, Male Tiefling Commoner 4
Medium (5'7") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)17 (+3) 11 (+0)18 (+4)
Skills Deception +6, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Chrysoprase (30 gp). Rock crystal (30 gp). Citrine (30 gp). Rock crystal (30 gp).


Social Check DCs


Mialee Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear yellow clothing when she does not wear armor. She is bristling with hidden weapons, mostly monstrous two handed axes and crossbows. She wears her black hair up in a very large beehive style do. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves telling others what to do and how they should feel about things. She is able to make almost anything out of random pieces of junk.

History: Mialee was born the youngest of three triplets. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, she has sought to make the best of life.

Motivation: Her relatives are trying to arrange a marriage; and a strong sense of loyalty to tiefling people

Ideals: Opinionated, Gifted, Optimist. Flaws: Racist. Bonds: Criminal record, Family. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Mialee Aloro, Female Half-Elf Druid 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp.


Social Check DCs


Rimple Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. He has a long auburn beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: Rimple was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Athletic, Logical, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Rimple Fapplestamp, Male Gnome Adept 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear brown clothing when he does not wear armor. His red fur is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. Great enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Marshal, Great learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He inherited the family business which he has now maintained for 5 years.

Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Hedonist. Bonds: Job, In love, Criminal record. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Great In the Wind, Male Tabaxi Bard 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 12 (+1)11 (+0) 7 (-2)19 (+4)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: Black velvet mask with numerous citrines (180 gp). Gold and topaz bottle stopper cork (700 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jarsali Meliamne, Female Elf [Permalink]

Personal [hide]

Description: An older woman who wears a well pressed and immaculate suit (or dress), she is not a threatening figure. Her red hair is singed and shortened. Her blue eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Ploughman profession.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She dropped out of school to support her sick mother, and resented it. She has since lost track of the people in her past.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Jarsali Meliamne, Female Elf Rogue 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Vanchu Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: She is typically in her Priest uniform. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Vanchu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. A true patriot, Vanchu would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She worked as a nervous Priest and found it very stressful. She has achieved small success as a Priest.

Motivation: She wants nothing more than to rejoin the army; and expand her business

Ideals: Artistic. Bonds: Job, Attractive, Military. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Vanchu Weld, Female Half-Orc Monk 1
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Terran, Celestial
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 300 sp.


Social Check DCs


Grigi Blythe, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in black turtlenecks beneath a grey coat with white slacks. Her chestnut hair is braided into rings. She is baby faced.

Personality: While she acts the brute, she is far gentler than she would appear. A true patriot, Grigi would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born into a rich family. After coming to the age of reason, Grigi took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Grigi Blythe, Female Half-Orc Sorcerer 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. Star ruby (800 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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