Spear Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel cloak. He has a moderate pudge and is not very fit. His fur is cut close to his head. His copper eyes lackadaisically let the world flow into them.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast mountains. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He's looking for his big break.
Flaws: Racist. Bonds: Enemies, Nature, Adventurer. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 93 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 400 pp. A roughly beaten golden orb (50 gp). Solid gold idol (400 gp).
Gunnloda Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair is cut short. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has a massive crush on the younger sibling of the Engraver who has hired her part-time. She is frequently practicing swordplay.
History: She was born to loving parents in a slum to the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's in love; and to settle down with her crush
Flaws: Addict. Bonds: Attractive, Has a crush, Military, Poor. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 70 gp. Jasper (70 gp). Peridot (70 gp). 1 Masterwork Common Ranged Weapon.
Drusilia Floshem, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she usually wears her blue robe and has her flail always slung over her shoulder. Her hair, while still mostly red, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. During her travels, Drusilia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drusilia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Drusilia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She desires power and/or immortality; and she's looking for her big break
Flaws: Terse, Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 86 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
Possessions: 3000 gp. Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Claira Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has a moderate pudge and is not very fit. She wears a colorful flower in her blonde hair. She wears a mask on her face.
Personality: Always inclined to offer people food she seems plenty friendly. She is skeptical of what others tell her and is slow to trust.
History: Claira lived on a farm with her father, near the main road leading to a nearby town. While studying, she fell in love. They married and had a daughter. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Family, In love. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Infernal, Giant
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Banded agate (5 gp). Red-brown spinel (70 gp).
Anverth Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing a long, tan cloak. He wears his silver hair up in a very large beehive style do. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Anverth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 18 (+4) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
Shag Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his silver hair in a flapper bob. His violet eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.
History: Born in the east to a Laborer, Shag learned a great deal about his mother's area of expertise. A gifted student he started as a Engraver, but he got bored and became a Laborer. He has drifted from career to career and currently works as a Laborer.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp. Obsidian (15 gp). Banded agate (15 gp). Obsidian (15 gp). 1 Buckler.
Tagga Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and a wedding ring on her left hand. She has no hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Tagga studied abroad. Brilliant and gifted she never wanted to apply herself. Since then, she has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for her
Ideals: Optimist, Impeccable, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp. Zircon (50 gp). Azurite (9 gp).
Dain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He has a long brown beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Slave Trader like his father before him.
Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern
Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Rich. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 50 pp.
Norman Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His eyes are hazel and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the large cave and found the beat up bastard sword and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Ugly, Insane, Fearful. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 19000 cp. Pink pearl (150 gp). Rhodochrosite (4 gp).
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