Mantus Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large black mantle and cape that has been intricately interwoven into his pastel robe. His dark red hair is lengthy. His eyes are a pleasant gold.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His job bores him to no end. He has decided to make it more interesting.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Fighting. Bonds: Adventurer, Criminal record, Slave. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp. Chrysoberyl (120 gp). Coral (120 gp). Jasper (80 gp). Peridot (80 gp).
Sapply Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. His golden hair is slicked back into a classic pompadour. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: He comes from a rich eastern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac
Ideals: Opinionated, Pacifist. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Carter
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
Fivin Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a hunchback. He wears his red hair down. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fivin took refuge in the ruined castle and found the beat up glaive and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Selfish. Bonds: Enemies, Slave, Nature. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Lidda Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female wears a faded coat and loose pants complete with deerstalker hat. She is tall, broad shouldered and powerfully built. Her deerstalker hat is riddled with cuts and holes. Her eyes are likewise hazel.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with a lost civilization.
History: She was born to loving parents in a slum to the north. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Butcher for hire.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and wants to open a new tavern
Flaws: Ugly, Terse. Bonds: Adventurer, Poor, Job. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 66 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1900 gp. Black opal (1600 gp).
Mreksh Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. He keeps his long copper crest kept up in a rat tail. His gold eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His father raised him in a mountain cabin. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Mreksh and his spouse have recently divorced.
Motivation: He's looking for his big break; and wishes to resurrect an old love
Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, In love. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 90 pp. A miniature golden chest with tiny emeralds lining the top (180 gp). Fire opal pendant on a fine gold chain (2000 gp).
Shane Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Scribe uniform. He has no hair. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Scribe, Shane learned a great deal about his mother's area of expertise. He moved out south to avoid the crime he committed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Reddlepop Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a well pressed and immaculate suit (or dress). She has dyed her greying auburn hair a little too much giving a sharp auburn color. This green eyed northerner is not easily forgotten.
Personality: She loves telling others what to do and how they should feel about things. She takes great joy in being the best Baker in town.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She was an apprentice working in her mother's forge. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and she is compelled to act according to her religious beliefs
Ideals: Opinionated. Bonds: Immigrant, Job, Religious, Enemies. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 16000 cp. 1 Silk rope.
Georgina Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this northern woman is dressed in a clean red cloak covering her clean studded leather. Her blonde hair is cut short. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Georgina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a minor phobia of water and hates getting wet.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Roofer arts, while her mother instructed her in etiquette, music and courtly manner. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she is terrified, and will act out of fear
Ideals: Athletic, Extrovert, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 20000 cp. Blue quartz (10 gp). Chrysoberyl (110 gp). Rich purple corundum (1400 gp). Black pearl (900 gp).
Peter Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man dresses like a well dressed Miller does. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the south. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic. Bonds: Job, Poor, Adventurer, Immigrant. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 7
Hit Points 70 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 15 (+2) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +1 / 3d10-3, Grapple +2
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold music box (2000 gp).
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Their contribution stands as a beacon of hope for all adventurers!