Beleth Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fitting clothing which further accentuates her frame. She has done her best to style her dark red hair to look like a famous performer. This black eyed southerner is not easily forgotten.
Personality: A deeply religious woman she believes everything happens for a reason. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She is compelled to act according to her religious beliefs; and she is greedy
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious, Rich. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 80 gp. 1 Silk rope.
Chad Darby, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a grey suit, blue shirt, and violet tie. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.
History: Chad was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage
Ideals: Passionate, Artistic, Impeccable. Flaws: Secretive. Bonds: Family. Occupation: Mortician
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Good lock.
Valida Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. She is portly but not overly obese. Her black hair is lengthy. She has several tiny emerald earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Valida lived on a farm with her mother, near the main road leading to a nearby town. One day when Valida was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Valida was heart-stricken from the event, and her father started working long hours to provde for them. She became a Laborer soon after.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Opinionated. Flaws: PTSD. Bonds: Rich, Family, Job, Adventurer. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Skirt Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her fur is orange and curly. She has green eyes and a pastel hat with a black feather.
Personality: Prone to second guessing herself, she comes off as nervous. She also hits on women, regardless of circumstances.
History: She is the product a well kept family trust fund and as such has never really known need. Like her father and her sister before her, after school she went straight into learning to become a Assassin. She has taken up work as a Assassin and fed both sides of the war false information with the goal of increasing casualties.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Flaws: Shy, PTSD. Bonds: Rich, Has a crush, Job, Adventurer. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duvamil Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. Her chestnut hair is lengthy and is close to two feet long. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised in a forest tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She has built up a small fortune and can afford her own way.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and revenge
Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Nature, Rich, Enemies. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Bloodstone (50 gp). 1 Banded mail.
Yebe Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tan painted combat armor at almost all times. She wears her black hair up in a very large beehive style do. She wears a mask on her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and money/treasure
Ideals: Athletic, Disciplined, Gifted. Bonds: Rich. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Merihim Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large green jacket. He wears a wide-brimmed hat to hide his balding. His eyes are likewise black. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Merihim was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Junk Dealer soon after.
Motivation: To settle down with his crush; and wants to open a new tavern
Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Masterwork Light wooden shield.
Aramil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. His half smiles and green eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the north, but his parents moved at a very young age to the south. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Justice, Fighting. Flaws: Insane. Bonds: Attractive, Immigrant, Job. Occupation: Actor
Voice: Slurs words
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2900 sp. 1 Breastplate. 1 Half-Plate.
Nora Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Her hair is white, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not believe in violence as a means to an end. She is a dedicated Cartwright but believes her peers are too gung-ho.
History: Nora was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Gifted, Pacifist. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 28000 sp. 1 Average lock. 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Disguise kit.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!