Thiala Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many brown ritualistic tattoos. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She wears her white hair up in a very large beehive style do. She has gleaming, smiling blue eyes.
Personality: Calm and collected, she is a well trained Beggar. She misses her home and complains about the freezing weather, even in summer.
History: She was born into a rich family. Thiala was born on a far eastern forest where she grew up under the tutelage of her father, an expert Beggar. She tends to her Beggar job now, and dutifully fulfills any obligations she has.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Flaws: Depressed. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. 1 Silk rope.
Williamina Tatum, Female Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western woman wears grey painted combat armor at almost all times. Her blonde hair, when down, is lengthy. Her blue eyes dart from person to person.
Personality: She has always had a great fascination with Half-Orc culture. A true patriot, Williamina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When Williamina reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Athletic. Flaws: Racist. Bonds: Military, Immigrant. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Carnelian (20 gp).
Urshar Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. She has moderate length red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born in the west, but her parents moved at a very young age to the north. Urshar was born on a far western plains where she grew up under the tutelage of her father, an expert Guard. She moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for her; and to get a good night's sleep
Ideals: Philantrophist, Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 9000 cp. 4 Alchemist’s fire.
Maiathah Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman sports blue clothing, slightly heavier than average wear and is in decent physical shape. She is bald on top and has large golden tufts of hair around her ears. Her amber eyes have a joyful gleam in them most of the time.
Personality: She will rave to anyone who will listen. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Maiathah studied abroad. Her childhood dream was to be a Unemployed, but she was a colossal failure. She has drifted from career to career and currently works as a Spy.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 9000 cp. Amber (150 gp).
Roger Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown shirt with thin green vertical stripes and tan pants. He has moderate length white hair. His eyes are hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Roger took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 71 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Aquan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 260 pp. Onyx (80 gp). Iolite (80 gp). White opal (600 gp). Citrine (80 gp). Violet garnet (1400 gp). Zircon (80 gp). Hematite (13 gp). Jasper (80 gp). Deep blue spinel (1400 gp).
Mastema Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears black painted combat armor at almost all times. Her brown hair is greasy and uncared for. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Mastema wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... Mastema is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born blind and as such lacked many opportunities for work. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of her daughter.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Family. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Fonkin Folkor, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'8" and dresses well, typically a more casual-formal manner. His brown hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Fonkin's first love is himself. His second love is also himself. He also has developed a complete distrust of the Marshal profession.
History: His mother raised him in a mountain cabin. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Banker like his father before him.
Motivation: A deep hatred of illithids; and sabotage a competitor
Ideals: Impeccable. Bonds: Attractive, Job, Nature, Enemies. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Climber’s kit. 1 Crowbar. 1 Good lock.
Caelynn Floshem, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing colorful clothing, dressed as a Apothecary. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes dart from person to person.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with finding treasure.
History: She was born in a small mountains village. Over the years she perfected her riding and shooting skills. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Apothecary
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Egelina Springfield, Female Human [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a tan scarf. She has relatively light skin and is very physically imposing due to her abundance of muscles. She is bald on top and has large auburn tufts of hair around her ears. Her face is covered beneath a completely black helmet.
Personality: She loves telling others what to do and how they should feel about things. Energy wise she seems alert and responsive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Freshwater pearl (12 gp).
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