Barakas Deft, Male Tiefling [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His hair is red and curly. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Shipwright soon after.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Addict, Disease. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 9)
Armor Class 9
Hit Points 31 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. Deep blue spinel (1300 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oloric Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His silver hair is braided into rings. His brown eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Oloric hails from a village terrorized by drow. In his 11th year, his parents were killed by a drow raid, leaving Oloric alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with his brother; and he wants revenge against drow
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Family, Enemies. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Druidic, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 70 gp.
Dazzazn Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Religious, Criminal record. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Giant, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 900 gp. Coral (160 gp). Lapis lazuli (16 gp). Blue quartz (16 gp). Freshwater pearl (16 gp). Zircon (50 gp). Peridot (50 gp). Chalcedony (50 gp). Blue star sapphire (600 gp).
Foxilon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His wide-brimmed hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the east. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his singing dream.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Pacifist, Artistic, Impeccable. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. Chalcedony (60 gp). 1 Masterwork Uncommon Weapon.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair up. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Rurik took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Military. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 50 gp. 2 Smokesticks.
Veit Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a feathered hat to hide his balding. His blue eyes dart from person to person.
Personality: He will rave to anyone who will listen. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Veit grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veit. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he feels kind of lost in life
Flaws: Insane, Disease, Depressed. Bonds: Criminal record, Has a crush. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 47 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Draconic, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 400 pp. Rose (50 gp). Fire opal (1100 gp). Rhodochrosite (15 gp). Silver pearl (130 gp). Deep green spinel (130 gp). Black pearl (800 gp). Jet (130 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears a simple brown robe with blue stripes complete with hood. She keeps her beige fur in a flapper bob. She has a tattooed face.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Further she is a bit of a stoner and is frequently out of it.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 16th year, her parents were killed by a giants raid, leaving Jade alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home; and to clean up the streets
Ideals: Gifted. Flaws: Addict, Ugly. Bonds: Enemies, Guardian. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
Sarai Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tattered old clothes. Her golden hair is singed and shortened. Her eyes are brown and she is always smoking a pipe.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born in the east, but her parents moved at a very young age to the west. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and she is currently in port desperately looking for someone to get her out
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Slave, Immigrant. Occupation: Dilettante
Voice: Sore throat, cough
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 73 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1800 gp.
Laucian Nailo, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with violet highlights, and long tan pants that bunch up around his shoes, and carries scythes. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Laucian was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Job, Military, Enemies. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 4 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 4 (-3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
