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NPC Generator

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Advanced [show]


Right-Handed In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her lavender fur is greasy and uncared for. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of southern immigrants she idolized her mother. Right-Handed was born on a far southern plains where she grew up under the tutelage of her mother, an expert Merchant. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To reunite with her absent mother.

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Enemies, Immigrant. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Right-Handed In the Wind, Female Tabaxi Rogue 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 pp.


Social Check DCs


Reddlepop Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing the road beaten gear of a warrior. Her white hair is cut short with large spiked bangs in the front. Her eyes are violet and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. She is a very good compulsive liar and kleptomaniac.

History: Born in the south her family was never financially stable. In her youth she was a Jeweler, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Attractive, Criminal record, Poor. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Reddlepop Pingun, Female Gnome Warlock 12
Small (3'2") Gnome, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 95 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Performance +6, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 1000 gp. Red spinel (40 gp). Black pearl (700 gp). Rose (20 gp). Amber (40 gp). Fiery yellow corundum (500 gp). Tiger eye turquoise (8 gp). Deep green spinel (40 gp).


Social Check DCs


Loopmottin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. Her brown hair is braided into rings. Her blue unseeing eyes seem to look past you.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She struck it rich when she found rare goods in large quantities. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is greedy; and marry her brother to traveling adventurers

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Rich, Family. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Loopmottin Wildwander, Female Gnome Ranger 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Korfel Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants, and he perpetually has his quarterstaff ready. His auburn hair is unkempt and raggedy. His amber eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Korfel was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. After a long history of fighting, Korfel and his spouse have recently divorced.

Motivation: Sabotage a competitor; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Korfel Arnuanna, Male Half-Elf Commoner 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Emerald Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her cinnamon fur is smooth and relatively long. Her green eyes dart from person to person to random spaces in the air.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Emerald Shore, Female Tabaxi Commoner 15
Medium (5'3") Tabaxi, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 56 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +7, Religion +7
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 4000 gp. Black star sapphire (700 gp). Silver pearl (70 gp). Jasper (80 gp). Violet garnet (500 gp). Blue sapphire (700 gp). Alexandrite (500 gp). Chrysoprase (80 gp). Red-brown spinel (70 gp). Star rose quartz (80 gp). Chrysoprase (80 gp). Obsidian (12 gp). Sard (80 gp). Citrine (80 gp). Blue sapphire (700 gp). 1 Medium magic item.


Social Check DCs


Lance Riley, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is still thick. His eyes are green and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Emotional, Fearful. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Lance Riley, Male Human Barbarian 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)6 (-2) 9 (-1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. Rock crystal (60 gp). 3 Thunderstones.


Social Check DCs


Gruk Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.

Personality: Gruk wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gruk was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Disciplined, Joker. Bonds: Poor, Family. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Gruk Rutland, Male Half-Orc Fighter 7
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Finely wrought small gold bracelet (20 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown costume with the symbols of magic on her torso. Her white fur is lengthy. She tend to wears goggles to shield her eyes.

Personality: Three speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to loving parents in a slum to the north. Over the years she perfected her riding and shooting skills. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and to prove her worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Poor, Nature. Occupation: Guard

Voice: Stutters

Attributes [hide]

Three Shoe, Female Tabaxi Ranger 10
Medium (5'4") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 9 (-1)17 (+3)
Skills History +5, Performance +7
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp.


Social Check DCs


Millicent Reed, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She is well dressed, constantly wearing a brown suit, black shirt, and brown tie, marred by teas. Her hair is always cut to a buzz. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the south, but her parents moved at a very young age to the north. Millicent was born on a far southern forest where she grew up under the tutelage of her mother, an expert Bather. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Opinionated. Flaws: Ugly, Secretive. Bonds: Immigrant, Rich. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Reed, Female Human Expert 2
Medium (4'7") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)17 (+3) 8 (-1)17 (+3)
Skills Intimidation +5, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. 1 Darkwood Buckler.


Social Check DCs

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