Quelenna Garcia, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. She is an epitome of beauty. She sports chestnut long hair. Her fierce amber eyes like to dwell on things.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Someone believes her a fraud; and she is compelled to act according to her religious beliefs
Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Slave. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Alvyn Offund, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in blue turtlenecks beneath a white coat with brown slacks. His blonde hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Rich, Adventurer. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1500 sp. Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 2 Tanglefoot bags. 1 Thunderstones.
Feldûsh Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who has a large black mantle and cape that has been intricately interwoven into his pastel robe, he is not a threatening figure. With bright blonde hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Roofer, who enjoyed hunting, Feldûsh was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Flaws: Shy. Bonds: Nature, Adventurer, Has a crush. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Star rose quartz (50 gp).
Oolah Badger, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She prefers to wear white pants and tee shirts. Her moppish golden hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great joy in being the best Butcher in town.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Butcher arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Rich, Enemies. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
Possessions: 9000 sp.
Dabbledob Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is long and black with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: This man loves music and to teach people music more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Dabbledob lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and he uses money and sex appeal to get what he needs
Ideals: Artistic, Impeccable. Bonds: Attractive, Family, Rich. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Nimble In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Stableman does. She carries with her a set of shortbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her fur is red, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She speaks before she thinks and is too direct. She has all her life been fascinated with painting.
History: Born in the east to a Stableman, Nimble learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She tends to her Stableman job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Job, Attractive. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 18)
Armor Class 13
Hit Points 106 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +7
Possessions: Zircon (30 gp). Red garnet (130 gp). Star rose quartz (30 gp). Eye agate (12 gp). Aquamarine (800 gp). Tourmaline (130 gp). Deep green spinel (130 gp). Blue quartz (12 gp). Lapis lazuli (12 gp). Eye agate (12 gp). Tiger eye turquoise (12 gp). Pink pearl (130 gp). Red-brown spinel (130 gp). Blue quartz (12 gp). Moss agate (12 gp). Eye agate (12 gp). Golden yellow topaz (800 gp). Carnelian (30 gp). Citrine (30 gp). Black star sapphire (600 gp). 1 Major magic item.
Robert Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, constantly wearing a violet suit, grey shirt, and red tie. He wears a colorful flower in his white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Adventurer, Military. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 50 pp.
Savaran Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her green crest is matted, messy, and big. Her eyes are gold and beady.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her music dream.
Motivation: To unite with her brother.
Ideals: Artistic. Flaws: Ugly, Emotional. Bonds: Poor, Family. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 240 pp.
Falkrunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a grey tunic with white highlights, and long black pants that bunch up around her shoes. She has white hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is happy with her job as a Architect. She turns her eye from what people do, preferring to live and let live. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an apprentice working in her mother's forge. She has worked as a Architect like her mother before her.
Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Slave. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 180 gp. 1 Masterwork Common Melee.
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