Adrex Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a green collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His crest is short and blue. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of orcs once and for all.
History: Adrex was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He became a Fisher soon after.
Motivation: Someone believes him a fraud; and he is content
Ideals: Persistence. Flaws: Insomniac, Mundane. Bonds: Enemies, Job. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 800 sp.
Conrad Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet tunic with tan highlights, and long blue pants that bunch up around his shoes. His chestnut hair is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Religious, Mentor. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp. Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Tervaround Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is smooth and relatively long. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a brothel owner, Tervaround was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Masseuse job and began her own company from there.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Addict, Fearful, Disease. Bonds: Rich, Job, Mentor. Occupation: Masseuse
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp. A roughly beaten golden orb (120 gp). A roughly beaten golden orb (120 gp).
Two Llamas Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a robe, a symbol of death around her neck, and a lance on her belt, and is pretty ugly. Her black fur is singed and shortened. She wears round tiny glasses practically rammed into her face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Further she is a bit of a stoner and is frequently out of it.
History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Bonds: Rich. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. 1 Full Plate.
Vicky Bradley, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy silver hair. She tend to wears goggles to shield her eyes.
Personality: She can speak with the recently deceased. She invites people to come help in her community garden.
History: When she was but 5 years old her parents immigrated from the west. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Gifted, Philantrophist. Bonds: Immigrant, Family. Occupation: Farmer
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp. 2 Holy water.
Windy Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman tends to wear a pastel poncho over her likewise colored trousers and shirt. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her yellow fur is thinning but still full. She has copper eyes and a pastel hat with a black feather.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and money/treasure
Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Dwarven, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 200 gp. Star ruby (1100 gp).
Frug Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze, and he perpetually has his trident ready. His brown hair is matted, messy, and big. This brown eyed westerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Disciplined. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Healer
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Aquan, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +7
Possessions: 1800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Dayton, Male Human [Permalink]
Personal [hide]
Description: A 5'0" northern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is white. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Butcher profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Terse. Bonds: Job, Rich, Criminal record, Enemies. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Great Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears suspenders and pastel workpants. Her shirt is tan, and she wears a heavy pastel leather apron most of the time. She sports a flattop fur cut. She has green eyes and a pastel hat with a tan feather.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Great was born on a far eastern forest where she grew up under the tutelage of her father, an expert Weaver. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Flaws: Terse, Disease. Bonds: Religious, Immigrant, Job. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp.
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