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NPC Generator

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Advanced [show]


Sannl Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear flannel and is in decent physical shape. She keeps her blonde hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is a font of random trivia from the lore and stories she has discovered

History: Sannl hails from a village terrorized by dire rats. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and many dire rats want her driven away

Ideals: Logical, Philantrophist. Flaws: PTSD. Bonds: Enemies, Military. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Sannl Trueblood, Female Dwarf Bard 4
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Huru Bristol, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears white trousers with grey and green striped suspenders. She wears various colorful collared shirts. She is an epitome of beauty. Her golden hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born several months after her father was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Sensitive, Antagonistic. Bonds: Attractive, Military, Job. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Huru Bristol, Female Half-Orc Rogue 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)5 (-3) 15 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 700 gp. Golden yellow topaz (400 gp). Aquamarine (400 gp).


Social Check DCs


Percival Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He has a silver handlebar mustache and slicked back silver hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Bonds: Poor, Military. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Percival Birkenhead, Male Human Wizard 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 5 (-3)10 (+0)
Skills Nature +0, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Oloric Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. This brown eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small plains village. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Oloric never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Nature, In love. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Oloric Silveraxe, Male Dwarf Adept 3
Medium (4'4") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)14 (+2) 11 (+0)5 (-3)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 30 pp.


Social Check DCs


Oren Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. He has styled his silver hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: Oren lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He struck the Fortune-teller job and began his own company from there.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Selfish. Bonds: Family, Job. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Oren Quickstep, Male Halfling Monk 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)5 (-3) 19 (+4)13 (+1)
Skills Acrobatics +5, History +0
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +0

Possessions: Chalcedony (60 gp). Golden yellow topaz (600 gp). Sardonyx (60 gp). Chrysoprase (60 gp).


Social Check DCs


Cloak Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear pastel clothing when he does not wear armor. His fur is yellow and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Masseuse, who enjoyed hunting, Cloak was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Guardian, Family, Nature, Adventurer. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Cloak Of Clay, Male Tabaxi Barbarian 19
Medium (6'9") Tabaxi, Chaotic Good (CR 19)
Armor Class 10
Hit Points 170 (19d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Athletics +8, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +8 / 5d8+2, Ranged +6 / 5d8+0, Grapple +6

Possessions: 16000 gp. Jeweled gold crown (7000 gp). Gold and topaz bottle stopper cork (1000 gp). Solid gold idol (800 gp). Black velvet mask with numerous citrines (60 gp). Silver ewer (30 gp). Sapphire pendant on gold chain (1600 gp). Golden circlet with four aquamarines (6000 gp). Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold dragon comb with red garnet eye (1000 gp). Solid gold idol (800 gp). Golden circlet with four aquamarines (6000 gp). A small bag of saffron. (30 gp). Solid gold idol (800 gp). A delicate brass dragon egg (30 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Jeweled anklet (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Brass mug with jade inlays (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Solid gold idol (800 gp). Cloth of gold vestments (60 gp). Black velvet mask with numerous citrines (60 gp). Gold and topaz bottle stopper cork (1000 gp). Golden circlet with four aquamarines (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Golden circlet with four aquamarines (6000 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (100 gp). Solid gold idol (800 gp). Solid gold idol (800 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Gold music box (3000 gp). 1 Medium magic item.


Social Check DCs


Agnes Livingstone, Female Human [Permalink]

Personal [hide]

Description: This woman wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears a small hat to cover her moderate length auburn hair. She has several tiny opal earrings on each ear.

Personality: She has a massive crush on the younger sibling of the Bather who has hired her part-time. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has drifted from career to career and currently works as a Bather.

Motivation: She has a crush on the local Detective.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Has a crush, Job. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Agnes Livingstone, Female Human Expert 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp. 2 Holy water.


Social Check DCs


Dagger Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has styled his orange fur well, parting it to the right. This yellow eyed southerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A powerful slaver made him what he is. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Adventurer, Family. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Dagger Of Ebony, Male Tabaxi Wizard 12
Medium (5'0") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 71 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 11 (+0)16 (+3)
Skills Performance +7, Religion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2000 gp. Chalcedony (20 gp). Alexandrite (1200 gp).


Social Check DCs


Oppleby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Marshal business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Flaws: Addict, Secretive, Ugly, Shy. Bonds: Job, Debt. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Oppleby Folkor, Male Gnome Warlock 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 19 (+4)6 (-2) 10 (+0)18 (+4)
Skills Arcana +0, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 15000 cp. Peridot (60 gp). 1 Minor magic item.


Social Check DCs

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