Vanuath Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He sports yellow clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Vanuath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of southern immigrants he idolized his father. Vanuath was born on a far southern forest where he grew up under the tutelage of his father, an expert Knight. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic. Flaws: Selfish, Depressed. Bonds: Military, Immigrant. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 8 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Auran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: Just what you see.
Foxilon Underbough, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 13 years.
Motivation: Someone believes him a fraud; and he wants revenge against goblins
Ideals: Gifted. Flaws: Impulsive. Bonds: Slave, Job, Enemies. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: Brown-green garnet (120 gp).
Gerald Graham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears an entirely brown suit with black socks and a vest with buckled shoes. His red hair is singed and shortened. His brown eyes lackadaisically let the world flow into them.
Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Philantrophist, Gifted. Flaws: Ugly, Racist. Bonds: Guardian. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 10)
Armor Class 13
Hit Points 28 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 600 gp. Onyx (20 gp). Red spinel (130 gp). Black pearl (500 gp). Onyx (20 gp). Iolite (20 gp). Malachite (9 gp).
Meriele Floshem, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a blue costume with the symbols of the four houses of cards on her torso. Her Stetson hat is riddled with cuts and holes. Her brown eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in the west, but her parents moved at a very young age to the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Rich. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 90 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (500 gp).
Virra Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a blue armored body suit, with a simple yellow line shooting up and back down. Her hair is always cut to a buzz. Her green eyes dart from person to person.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: From birth she was tutored by a cruel and relentless mentor. While studying, she fell in love. They married and had a son. Some 7 years later her spouse died after the birth of her son. Heartbroken, Virra never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Sabotage a competitor; and balancing her hectic life and new tanner responsibilities is difficult
Ideals: Philantrophist. Bonds: Mentor, In love, Job. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1300 sp. Malachite (5 gp). Sard (70 gp). Deep blue spinel (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Fax Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who has a large green mantle and cape that has been intricately interwoven into his grey robe. He keeps his long brass crest kept up in a rat tail. His eyes are likewise gold. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east
Ideals: Entrepeneur, Logical. Flaws: Selfish, Insane. Bonds: Attractive. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 12)
Armor Class 8
Hit Points 103 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 300 pp. Silver ewer (100 gp). Jeweled anklet (1000 gp). Cloth of gold vestments (70 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Gold music box (1000 gp). 1 Minor magic item.
Jarana Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries sais. She keeps her long chestnut hair kept up in a rat tail. Her hazel eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She misses her home and complains about the freezing weather, even in summer.
History: Her father raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has dedicated herself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Fighting, Optimist. Bonds: Adventurer, Immigrant, Nature. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Half-Plate.
Oskar Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his long white hair kept up in a rat tail. His gray eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Optimist. Bonds: Attractive, Rich, Job. Occupation: Cook
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Tordek Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears rags and sports a simple walking cane. He has a hunchback. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Tordek was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
