Pikar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a grey coat with blue slacks. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is mildly Halfling supremacist, though he does not identify as such. The war was a terrible time for him, and Pikar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. In his youth he was a Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting. Flaws: Racist, Depressed, PTSD. Bonds: Military. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp. 1 Half-Plate. 1 Darkwood Buckler.
Melech Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is brown and very short. His eyes are black and beady.
Personality: Melech is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 44 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 3000 gp. Violet garnet (800 gp). Jet (100 gp). Alexandrite (800 gp). Star rose quartz (60 gp). Banded agate (14 gp). Moonstone (60 gp). Moonstone (60 gp). Red garnet (100 gp). Golden yellow topaz (800 gp).
Caeldrim Horineth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy chestnut beard and wild chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Flaws: Ugly, PTSD. Bonds: Poor, Religious, Adventurer. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Black pearl (500 gp). Red-brown spinel (150 gp). Deep blue spinel (500 gp). 4 Holy water.
Ildrex Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Farmer uniform. His long white crest is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Ildrex is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Slave Trader, but he was a colossal failure. Recently the stress of being a Farmer has made it difficult for him to sleep.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Flaws: Insomniac. Bonds: Job, Family, Military. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
Lance Rowley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His red hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: Born to a Marshal, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Ugly, Insomniac, Insane, Fearful. Bonds: Poor. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp. Silver pearl (130 gp). Eye agate (13 gp). Tiger eye turquoise (13 gp).
Cimer Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He carries a battered crossbow and tarnished shortspear as well. His white hair is smooth and relatively long. He is baby faced.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Cimer was raised in a hard working conservative environment. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a courier again
Ideals: Fighting, Gifted. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Roland Stafford, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is renowned for his bright grey suits and hats. He is bald on top and has large black tufts of hair around his ears. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and he's attracted to the pc
Flaws: Ugly, Impulsive, Fearful. Bonds: Rich, Job, Has a crush. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
Waywocket Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in collared shirts and wears a proper scarf over her head. Her hair is cut close to her head. Her eyes are blue and catlike.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The war was a terrible time for her, and Waywocket does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Waywocket was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Poor, Adventurer. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 170 pp. Blue quartz (9 gp). Black pearl (200 gp). Coral (150 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Blythe, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his morningstar always slung over his shoulder. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trey was raised in a hard working conservative environment. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Flaws: Insane, Emotional. Bonds: Enemies, Job, Adventurer. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 2000 sp. Rose (30 gp). Blue quartz (15 gp). Moss agate (15 gp). Moss agate (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
