Lûgdash Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and blue tie. He carries a battered flail and tarnished hand crossbow as well. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of illithids once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lûgdash was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He wants revenge against illithids.
Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Immigrant, Attractive. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Zepar Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His long red hair is drawn into a two foot long braid. His silver eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Zepar embodies much of what other species detest in the Tieflings. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Job. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 14)
Armor Class 13
Hit Points 51 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 1000 pp. Tiger eye turquoise (15 gp). Blue sapphire (1300 gp). White opal (1300 gp). Blue quartz (15 gp).
Trail Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear brown pants and tee shirts. Her orange fur is thinning but still full. Her hazel eyes are slightly larger than normal.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She enjoys reading and quiet.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Assassin, but she got bored and became a Engraver. She has achieved small success as a Engraver.
Motivation: Further expansion of business; and expand her business
Ideals: Joker, Logical. Flaws: Disease. Bonds: Job. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 39 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 130 pp. 1 Minor magic item.
Fargrim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Apothecary uniform. His red hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Fargrim was raised in a hard working conservative environment. After coming to the age of reason, Fargrim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 gp.
Enidda Reese, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a fancy blue dress. She has wavy black hair. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She never swears and excessively uses polite adverbs when speaking. She misses her home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Since then, she has sought to make the best of life.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she desires power and/or immortality
Ideals: Optimist. Bonds: Attractive, Immigrant, Religious, Rich, Adventurer. Occupation: Apothecary
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
Possessions: 500 gp. Obsidian (14 gp). 1 Minor magic item.
Hunter Fulton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Hunter.
Motivation: To be a Tanner again; and wants to open a new tavern
Flaws: Ugly, Lazy. Bonds: Job, Military. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Coral (60 gp). 2 Alchemist’s fire.
Valorean Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Ploughman uniform. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a colorful flower in his gold crest. His eyes are red and catlike.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Valorean grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. Since then, he has sought to make the best of life.
Motivation: He has passion for adventuring and risk.
Ideals: Logical, Optimist. Bonds: Job, Attractive, Adventurer. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 39000 sp. 1 Minor magic item.
Euphemia Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who is typically in her Sculptor uniform, she is not a threatening figure. Her hair is auburn and very short. She has a dull look in her amber eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people she will do her best to conceal her emotions and appear jolly.
History: Euphemia was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. After a long history of fighting, Euphemia and her spouse have recently divorced.
Motivation: Expand her business; and she's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Job, Poor, Debt. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp. Black pearl (900 gp). Red spinel (110 gp).
Fargrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His hair is blonde, silky, and of moderate length. He has several tiny aquamarine earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Justice. Flaws: Impulsive, Mundane. Bonds: Attractive, Rich. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 19 (+4) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 380 gp. 1 Masterwork Common Melee.
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