Pelt Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'0" southern man, he is dressed in earthy colors with a pastel and white handkerchief worn on his right side. His red fur is still thick. He has a dull look in his hazel eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pelt took refuge in the old dungeon and found the beat up crossbow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Flaws: Forgetful. Bonds: Nature, Adventurer. Occupation: Sculptor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Ermina Petrie, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears violet painted combat armor at almost all times. With wild blonde hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This woman loves writing and to teach people writing more than just about anything. She does not believe in violence as a means to an end. She is a dedicated Cartwright but believes her peers are too gung-ho.
History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Half-Elf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion.
Ideals: Artistic, Pacifist. Bonds: Military, Adventurer. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Fenriz Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His black hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are red and he is always smoking a pipe.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not trust anyone and sleeps with one eye open.
History: He got into the Engraver business at a young age. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job.
Flaws: Greedy, Insomniac, Shy. Bonds: Job. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Oppah Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She dresses like a well dressed Tanner does. Her broad hat is riddled with cuts and holes. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her mother.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She helped her mother out around the business and became quite the natural. She's also a talented Hunter, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and to protect her home
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Guardian, Immigrant. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 116 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 5000 gp.
Akta Sage, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on her left hand. Her red hair, when down, is lengthy. She has white eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Akta never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She is content.
Ideals: Fighting. Flaws: Mundane, Insane, Antagonistic. Bonds: In love. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 10)
Armor Class 7
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +1 / 3d6-3, Grapple +8
Possessions: Rhodochrosite (9 gp). Black pearl (200 gp). 1 Minor magic item.
Eldon Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a blue and red robe with the hood down. His long silver hair reaches down to his waist. His thin eyebrows rest above his beady amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Eldon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. After a long history of fighting, Eldon and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Qualen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly halberds and swords. He has styled his white hair well, parting it to the left. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When he was but 6 years old his parents immigrated from the west. Qualen was born on a far western plains where he grew up under the tutelage of his father, an expert Weaver. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Ugly, Greedy. Bonds: Criminal record, Immigrant. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 13)
Armor Class 11
Hit Points 87 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 4000 gp. Carnelian (70 gp). Sardonyx (70 gp). Canary diamond (4000 gp). Sard (70 gp). Eye agate (5 gp). Violet garnet (900 gp). Hematite (5 gp). Iolite (70 gp). Coral (80 gp).
Quarion Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear violet tank tops with red pants. His long white hair reaches down to his waist. He has several tiny topaz earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal music training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Laborer again; and he is unsatisfied with his job
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Moss agate (10 gp).
Godfrey Berkeley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He keeps his long white hair kept up in a rat tail. His eyes are blue.
Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Religious, Enemies. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
